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Light release schedule: More harm than good?
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<blockquote data-quote="guachi" data-source="post: 6504661" data-attributes="member: 6785802"><p>I find the "big campaign" a massive turn-off, too. Assume you are brand-new to the game and have little or no knowledge of the old material out there and even if you did you'd be terrible at converting it. You either like the one adventure or you are stuck for six months and by then you've probably moved on to something else. </p><p></p><p>Maybe it's where the market's gone? Maybe if you are only going to release something once every six months the only thing you can release is a massive campaign.</p><p></p><p>The current release schedule is the exact opposite of bloat. What's worse (as a consumer) than too much product for me to buy? You producing so little I have nothing I want to buy.</p></blockquote><p></p>
[QUOTE="guachi, post: 6504661, member: 6785802"] I find the "big campaign" a massive turn-off, too. Assume you are brand-new to the game and have little or no knowledge of the old material out there and even if you did you'd be terrible at converting it. You either like the one adventure or you are stuck for six months and by then you've probably moved on to something else. Maybe it's where the market's gone? Maybe if you are only going to release something once every six months the only thing you can release is a massive campaign. The current release schedule is the exact opposite of bloat. What's worse (as a consumer) than too much product for me to buy? You producing so little I have nothing I want to buy. [/QUOTE]
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Light release schedule: More harm than good?
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