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Light release schedule: More harm than good?
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<blockquote data-quote="Kaychsea" data-source="post: 6507115" data-attributes="member: 70176"><p>This afternoon I went into a games shop near where I live for the first time. Most of the time I go to a much larger shop near my work, but I was in Reigate so wandered over to Redhill and Gamers' Guild. </p><p>The guy behind the counter was happy to chat and we got onto this subject. He sells this stuff (and board games and Magic cards and traditional games) for a living. He said without prompting that one of the barriers to people getting into the Pathfinder games in the room downstairs is the volume of material available and the attitude of some of the players that means that "available"="necessary", particularly if they think they can get away with an exploit they think the DM might not be aware of. </p><p>3.5 had a similar issue, from my perspective at least. What we both agreed was that the OGL helped generate a shitstorm of product that demonstrated the law of diminishing returns. That wasn't to say that there were no good modules coming out but that the quality was so variable that picking the gems out of the detritus became extremely hard to do. Not since Judges Guild was the quality so wildly random. </p><p>Controlling the volume is a choice that they have made. I'm pretty sure that Wizards probably wanted to be further down the line in the process of a formal general 3rd party agreement, the only things we have seen so far seem to be one off contracts. But until that is in place and working we won't know about it. Some of the mid to large publishers are going to have product in the pipeline they can't talk about. The smaller ones might but may not have the manpower to get the ball rolling until the ink is dry. None of this is ideal. But the alternative would have been to delay release until off site production was finalised. That would actually have helped HotDQ, but it would have pushed 5e into this year. And I doubt anyone actually would have wanted that.</p></blockquote><p></p>
[QUOTE="Kaychsea, post: 6507115, member: 70176"] This afternoon I went into a games shop near where I live for the first time. Most of the time I go to a much larger shop near my work, but I was in Reigate so wandered over to Redhill and Gamers' Guild. The guy behind the counter was happy to chat and we got onto this subject. He sells this stuff (and board games and Magic cards and traditional games) for a living. He said without prompting that one of the barriers to people getting into the Pathfinder games in the room downstairs is the volume of material available and the attitude of some of the players that means that "available"="necessary", particularly if they think they can get away with an exploit they think the DM might not be aware of. 3.5 had a similar issue, from my perspective at least. What we both agreed was that the OGL helped generate a shitstorm of product that demonstrated the law of diminishing returns. That wasn't to say that there were no good modules coming out but that the quality was so variable that picking the gems out of the detritus became extremely hard to do. Not since Judges Guild was the quality so wildly random. Controlling the volume is a choice that they have made. I'm pretty sure that Wizards probably wanted to be further down the line in the process of a formal general 3rd party agreement, the only things we have seen so far seem to be one off contracts. But until that is in place and working we won't know about it. Some of the mid to large publishers are going to have product in the pipeline they can't talk about. The smaller ones might but may not have the manpower to get the ball rolling until the ink is dry. None of this is ideal. But the alternative would have been to delay release until off site production was finalised. That would actually have helped HotDQ, but it would have pushed 5e into this year. And I doubt anyone actually would have wanted that. [/QUOTE]
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