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Light release schedule: More harm than good?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6508519" data-attributes="member: 61749"><p>Whereas I feel that Paizo, while on the right track conceptually, released too much generic player content too quickly, causing it to be less well thought out. Where I really feel they've done well is in the subscriptions for Adventure Paths and setting content.</p><p></p><p>It's not so much about the release schedule, as the general plan. Doing it right requires knowing what books your going to release well in advance. Shadowrun 4E did this well. There was a core rulebook, and then a specific set of advanced rulebooks covering different parts of the game. And it took them a few years to get the complete set out.</p><p></p><p>WotC needs a plan, and then to set that plan to a schedule that is maintainable. I just wish they'd talk to us more about that plan.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6508519, member: 61749"] Whereas I feel that Paizo, while on the right track conceptually, released too much generic player content too quickly, causing it to be less well thought out. Where I really feel they've done well is in the subscriptions for Adventure Paths and setting content. It's not so much about the release schedule, as the general plan. Doing it right requires knowing what books your going to release well in advance. Shadowrun 4E did this well. There was a core rulebook, and then a specific set of advanced rulebooks covering different parts of the game. And it took them a few years to get the complete set out. WotC needs a plan, and then to set that plan to a schedule that is maintainable. I just wish they'd talk to us more about that plan. [/QUOTE]
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Light release schedule: More harm than good?
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