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Light release schedule: More harm than good?
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<blockquote data-quote="chriton227" data-source="post: 6525125" data-attributes="member: 33263"><p>Actually the Open Gaming License (OGL) and the D20 System Trademark License (D20STL) are separate licenses. The D20STL required that the product also use the OGL, but the D20STL introduced additional restriction in exchange for allowing the use of specific additional IP owned by WotC. There were many OGL products that were not released under the D20STL.</p><p></p><p>And every rules system has mechanical flaws and elements that can be improved. The existence of mechanical flaws does not automatically make something a failure, it just means that there is room for fixes and improvement. The vast majority of the rules for 3.0 were unchanged in the transition to 3.5, most of the changes were adjustments to specific elements to address game balance issues (altered spell durations, class ability tweaks, skill tweaks, etc.) rather than changes to the fundamental mechanics of the game (D20+mods vs DC, Fort/Ref/Will saves, use of HP and AC, CR system for encounter balance, etc.). 3.5 also served as an opportunity to include the collected errata and clarifications into the dead-tree versions of the books.</p></blockquote><p></p>
[QUOTE="chriton227, post: 6525125, member: 33263"] Actually the Open Gaming License (OGL) and the D20 System Trademark License (D20STL) are separate licenses. The D20STL required that the product also use the OGL, but the D20STL introduced additional restriction in exchange for allowing the use of specific additional IP owned by WotC. There were many OGL products that were not released under the D20STL. And every rules system has mechanical flaws and elements that can be improved. The existence of mechanical flaws does not automatically make something a failure, it just means that there is room for fixes and improvement. The vast majority of the rules for 3.0 were unchanged in the transition to 3.5, most of the changes were adjustments to specific elements to address game balance issues (altered spell durations, class ability tweaks, skill tweaks, etc.) rather than changes to the fundamental mechanics of the game (D20+mods vs DC, Fort/Ref/Will saves, use of HP and AC, CR system for encounter balance, etc.). 3.5 also served as an opportunity to include the collected errata and clarifications into the dead-tree versions of the books. [/QUOTE]
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Light release schedule: More harm than good?
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