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Light release schedule: More harm than good?
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<blockquote data-quote="delericho" data-source="post: 6525653" data-attributes="member: 22424"><p>The d20 license was revised to add a "community standards" clause in order to try to block publication of the "Book of Erotic Fantasy". That book was then published anyway, under the OGL.</p><p></p><p>The d20 license was later cancelled, shortly before the release of 4e.</p><p></p><p>The OGL, on the other hand, couldn't be cancelled (though I bet WotC wished otherwise), and although it could be revised this was a moot point as it explicitly allowed any version to be used anyway.</p><p></p><p></p><p></p><p>Planned from the outset, although this was brought forward by two years due to sales that didn't meet Hasbro's expectations.</p><p></p><p></p><p></p><p>The rise of the OSR came later. Although Castles & Crusades was released shortly after 3.0e was released, the OSR didn't gain any real traction until the release of OSRIC (the first true retroclone), which was in 2006 - at the height of 3.5e.</p><p></p><p></p><p></p><p>This is almost a direct consequence of the shift to 3.5e - suddenly game stores were stuck with a whole lot of obselete stock they couldn't shift, while several publishers were stuck with product they'd paid to make and now couldn't sell. That caused everyone involved to become much more gun shy, and cleared out a lot of the smaller third parties.</p><p></p><p>And so the field for printed products was abandoned by almost all the smaller players, while the larger ones took the opportunity to diversify away from D&D support and towards their own games anyway.</p></blockquote><p></p>
[QUOTE="delericho, post: 6525653, member: 22424"] The d20 license was revised to add a "community standards" clause in order to try to block publication of the "Book of Erotic Fantasy". That book was then published anyway, under the OGL. The d20 license was later cancelled, shortly before the release of 4e. The OGL, on the other hand, couldn't be cancelled (though I bet WotC wished otherwise), and although it could be revised this was a moot point as it explicitly allowed any version to be used anyway. Planned from the outset, although this was brought forward by two years due to sales that didn't meet Hasbro's expectations. The rise of the OSR came later. Although Castles & Crusades was released shortly after 3.0e was released, the OSR didn't gain any real traction until the release of OSRIC (the first true retroclone), which was in 2006 - at the height of 3.5e. This is almost a direct consequence of the shift to 3.5e - suddenly game stores were stuck with a whole lot of obselete stock they couldn't shift, while several publishers were stuck with product they'd paid to make and now couldn't sell. That caused everyone involved to become much more gun shy, and cleared out a lot of the smaller third parties. And so the field for printed products was abandoned by almost all the smaller players, while the larger ones took the opportunity to diversify away from D&D support and towards their own games anyway. [/QUOTE]
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