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Light release schedule: More harm than good?
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<blockquote data-quote="Jester David" data-source="post: 6529810" data-attributes="member: 37579"><p>I'm sure I could name far more subsystems if I looked. Lots of modules have a subsystem somewhere. Some are super easy to convert, and some need work.</p><p></p><p>Treasure is easy, but you do need to be aware. The cost of all things needs to be taken into consideration. The economics of Parhfinder are fairly different. Getting a 10,000gp item is not a big deal in PF, but it's huge for 5e. </p><p></p><p>Converting monsters can be tricky. Not every encounter will map over easily. Not every monster will be the right Challenge, and be higher or lower. And if you just map things over 1:1 the players will likely out level the story. You advance significantly faster, even beyond level 3. </p><p></p><p>So while converting is not *hard*, it is not effortless. Right now I'm poking away at Gardmore Abbey and some rooms just don't easily convert. I have a beholder that's 4 challenge higher than it needs to be. </p><p></p><p></p><p>There are all of 8 traps in the DMG. You'll run out quickly.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6529810, member: 37579"] I'm sure I could name far more subsystems if I looked. Lots of modules have a subsystem somewhere. Some are super easy to convert, and some need work. Treasure is easy, but you do need to be aware. The cost of all things needs to be taken into consideration. The economics of Parhfinder are fairly different. Getting a 10,000gp item is not a big deal in PF, but it's huge for 5e. Converting monsters can be tricky. Not every encounter will map over easily. Not every monster will be the right Challenge, and be higher or lower. And if you just map things over 1:1 the players will likely out level the story. You advance significantly faster, even beyond level 3. So while converting is not *hard*, it is not effortless. Right now I'm poking away at Gardmore Abbey and some rooms just don't easily convert. I have a beholder that's 4 challenge higher than it needs to be. There are all of 8 traps in the DMG. You'll run out quickly. [/QUOTE]
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Light release schedule: More harm than good?
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