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General Tabletop Discussion
*Dungeons & Dragons
Light release schedule: More harm than good?
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<blockquote data-quote="Hussar" data-source="post: 6541600" data-attributes="member: 22779"><p>Say we go with a book every two months. Fairly meaty book, it's going to have mechanics. They are not going to start banging out systemless books after all. Class options, new monsters, new magic items, etc, the list goes on.</p><p></p><p>After three years, now you have eighteen books. That's a very large page count. That's more than the entire 1e line and that took nearly ten years to achieve. Heck, it equals 1e after the second year.</p><p></p><p>Bloat occurs very quickly. I'm guessing that they're looking at that many books (18) over the course of about ten years. Which gives tons of time for corrections and play testing, meaning that that books that do come out aren't going to break the game. Because that's the other side of the coin. With a book every two months even, the people working on one book might not have a strong grasp on what's happening with another book. Which is where bloat and power creep start jumping in because you get all the weird interactions. With a much slower release schedule and a much smaller design team, everyone should have a decent line on what's been done and what direction they are going next.</p><p></p><p>That's why bloat comments keep coming in.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6541600, member: 22779"] Say we go with a book every two months. Fairly meaty book, it's going to have mechanics. They are not going to start banging out systemless books after all. Class options, new monsters, new magic items, etc, the list goes on. After three years, now you have eighteen books. That's a very large page count. That's more than the entire 1e line and that took nearly ten years to achieve. Heck, it equals 1e after the second year. Bloat occurs very quickly. I'm guessing that they're looking at that many books (18) over the course of about ten years. Which gives tons of time for corrections and play testing, meaning that that books that do come out aren't going to break the game. Because that's the other side of the coin. With a book every two months even, the people working on one book might not have a strong grasp on what's happening with another book. Which is where bloat and power creep start jumping in because you get all the weird interactions. With a much slower release schedule and a much smaller design team, everyone should have a decent line on what's been done and what direction they are going next. That's why bloat comments keep coming in. [/QUOTE]
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Light release schedule: More harm than good?
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