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Light release schedule: More harm than good?
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<blockquote data-quote="Hussar" data-source="post: 6542798" data-attributes="member: 22779"><p>Let's roll with your example. A naval supplement, something right up my alley. Now, it would likely come with new backgrounds, variant classes for the PHB classes (after all, you want nautical style PC's to go with your naval supplement don't you?) new magic items, new feats, new spells, and new equipment. All of which interacts with every other supplement you pump out.</p><p></p><p>To me, that's what causes rules bloat. Not any single supplement. That would be ridiculous. But, now you have a Naval Supplement, Desert Supplement, Forests Supplement, Underdark Supplement, Cold Supplement, and so on. You're never going to just have one supplement like this. It's going to be an entire line. And, you've just added half a dozen new classes (or Paths in 5e), backgrounds, boatload of spells and magic items (heh, see what I did there, boatload <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) and so on.</p><p></p><p>Look, it's pretty easy to point to various lines and see where the rules bloat starts coming in. It's never just one book, or at least rarely one book. It's the fact that you now have eighteen books and players start cherry picking across books. This has happened every single time in every single iteration of D&D. I cannot understand how anyone could look at 18 books for a game and not think bloat.</p><p></p><p>Good grief, I'm hoping that D&D 5e has 18 books for its ENTIRE LINE. Nothing more. Just 18 books over its lifespan. Would be fantastic. Because they tried it your way. They tried it your way FOUR TIMES (3e, 3.5, 4e, Essentials) and it failed every single time. Three year editions. Every time. Even with a much reduced production schedule in 4e it still didn't work. Isn't it the definition of insanity to keep trying the same thing and expect different results?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6542798, member: 22779"] Let's roll with your example. A naval supplement, something right up my alley. Now, it would likely come with new backgrounds, variant classes for the PHB classes (after all, you want nautical style PC's to go with your naval supplement don't you?) new magic items, new feats, new spells, and new equipment. All of which interacts with every other supplement you pump out. To me, that's what causes rules bloat. Not any single supplement. That would be ridiculous. But, now you have a Naval Supplement, Desert Supplement, Forests Supplement, Underdark Supplement, Cold Supplement, and so on. You're never going to just have one supplement like this. It's going to be an entire line. And, you've just added half a dozen new classes (or Paths in 5e), backgrounds, boatload of spells and magic items (heh, see what I did there, boatload :D ) and so on. Look, it's pretty easy to point to various lines and see where the rules bloat starts coming in. It's never just one book, or at least rarely one book. It's the fact that you now have eighteen books and players start cherry picking across books. This has happened every single time in every single iteration of D&D. I cannot understand how anyone could look at 18 books for a game and not think bloat. Good grief, I'm hoping that D&D 5e has 18 books for its ENTIRE LINE. Nothing more. Just 18 books over its lifespan. Would be fantastic. Because they tried it your way. They tried it your way FOUR TIMES (3e, 3.5, 4e, Essentials) and it failed every single time. Three year editions. Every time. Even with a much reduced production schedule in 4e it still didn't work. Isn't it the definition of insanity to keep trying the same thing and expect different results? [/QUOTE]
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