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Light release schedule: More harm than good?
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<blockquote data-quote="Dire Bare" data-source="post: 6543665" data-attributes="member: 18182"><p>Nah, not tricky at all. Subjective. From a player's point-of-view, you either like having tons of options or you might start feeling splat fatigue. Or somewhere in-between!</p><p></p><p>During 3E, I purchased every single splat until the very last year of the edition, where I suddenly was afflicted with splat fatigue for the very first time. At first, I loved purchasing all of the new books and absorbing all of the fluff and crunch. But towards the end, I realized I wasn't using all of those splats and that many of the options within were redundant, unnecessary, and really just filler. </p><p></p><p>During 4E my drive to "catch 'em all" was reacquired, but I hit the wall of splat fatigue even faster and harder. I got bored with the splat treadmill. In part, that was due to 4E's design, everything looked the same, even if it played differently.</p><p></p><p>And looking back, I remember that among my gaming friends, I was one of the few who was actually purchasing all of those splats, for D&D, WoD, and other games. Most of my friends had the core books and one or two splats that catered specifically to their preferences. I was the dude with all of the books, until I got tired of being that guy.</p><p></p><p>For 5E, while there are books I'd like to see and purchase, I am not eager to get on the splat train again. I want fewer releases, with each release being more carefully thought out and less new crunch and certainly no filler crunch.</p><p></p><p>It's not wrong to want lots of D&D releases, you want what you want and that's fine. But WotC has figured out that a lot of their fanbase wasn't buying splats in the first place, and many of the rest of us are definitely splat fatigued. Why spend time and money producing tons of content that the majority of your customers aren't interested in, and driving the edition treadmill closer to 6E with each splat? While some fans will be left wanting, I think WotC's decision is the right one for the long-term health of the game and the brand.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6543665, member: 18182"] Nah, not tricky at all. Subjective. From a player's point-of-view, you either like having tons of options or you might start feeling splat fatigue. Or somewhere in-between! During 3E, I purchased every single splat until the very last year of the edition, where I suddenly was afflicted with splat fatigue for the very first time. At first, I loved purchasing all of the new books and absorbing all of the fluff and crunch. But towards the end, I realized I wasn't using all of those splats and that many of the options within were redundant, unnecessary, and really just filler. During 4E my drive to "catch 'em all" was reacquired, but I hit the wall of splat fatigue even faster and harder. I got bored with the splat treadmill. In part, that was due to 4E's design, everything looked the same, even if it played differently. And looking back, I remember that among my gaming friends, I was one of the few who was actually purchasing all of those splats, for D&D, WoD, and other games. Most of my friends had the core books and one or two splats that catered specifically to their preferences. I was the dude with all of the books, until I got tired of being that guy. For 5E, while there are books I'd like to see and purchase, I am not eager to get on the splat train again. I want fewer releases, with each release being more carefully thought out and less new crunch and certainly no filler crunch. It's not wrong to want lots of D&D releases, you want what you want and that's fine. But WotC has figured out that a lot of their fanbase wasn't buying splats in the first place, and many of the rest of us are definitely splat fatigued. Why spend time and money producing tons of content that the majority of your customers aren't interested in, and driving the edition treadmill closer to 6E with each splat? While some fans will be left wanting, I think WotC's decision is the right one for the long-term health of the game and the brand. [/QUOTE]
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