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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Light Skills Revision (Basic Skills)
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<blockquote data-quote="Kaodi" data-source="post: 2408435" data-attributes="member: 1231"><p><strong>Hmmm...</strong></p><p></p><p>I originally came up with this back before v3.5 came out, when 3e had Animal Empathy and Use Magic Device as Exclusive Skills.</p><p></p><p>Now, Animal Empathy is gone, and I hadn't realized that now anyone could take ranks in Use Magic Device. My mistake.</p><p></p><p>When I made my first list of skills by category a couple days ago, it quickly became clear that I was putting most of the skills in Basic instead of Advanced. I was trying to think of it using real world logic, like, " If I wanted to learn to do this, what would stop me? " The answer usually tends to be, " Nothing. " and my list of Advanced skills was limited to appraise, decipher script, disable device, disguise, forgery, knowledge, open lock, sleight of hand, speak language and spellcraft. Not completely logical, but this *was* a first draft. That is why I posted here, to get more opinions, and see what other people would add/subtract from the list.</p><p></p><p>New List:</p><p>balance</p><p>bluff </p><p>climb </p><p>concentration </p><p>craft (all skills)</p><p>diplomacy</p><p>escape artist </p><p>gather information </p><p>handle animal</p><p>heal</p><p>intimidate </p><p>jump</p><p>knowledge (local)</p><p>listen</p><p>move silently </p><p>profession (all skills)</p><p>ride</p><p>search</p><p>sense motive</p><p>spot </p><p>survival</p><p>swim</p><p>tumble</p><p>use rope</p><p></p><p>At this point, everyone skill list starts to become very similar, but now the differences in skill points seem to be more fair. It's easier for a fighter to have some skill at a bunch of things, but it's still the rogue who is really good at them all.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 2408435, member: 1231"] [b]Hmmm...[/b] I originally came up with this back before v3.5 came out, when 3e had Animal Empathy and Use Magic Device as Exclusive Skills. Now, Animal Empathy is gone, and I hadn't realized that now anyone could take ranks in Use Magic Device. My mistake. When I made my first list of skills by category a couple days ago, it quickly became clear that I was putting most of the skills in Basic instead of Advanced. I was trying to think of it using real world logic, like, " If I wanted to learn to do this, what would stop me? " The answer usually tends to be, " Nothing. " and my list of Advanced skills was limited to appraise, decipher script, disable device, disguise, forgery, knowledge, open lock, sleight of hand, speak language and spellcraft. Not completely logical, but this *was* a first draft. That is why I posted here, to get more opinions, and see what other people would add/subtract from the list. New List: balance bluff climb concentration craft (all skills) diplomacy escape artist gather information handle animal heal intimidate jump knowledge (local) listen move silently profession (all skills) ride search sense motive spot survival swim tumble use rope At this point, everyone skill list starts to become very similar, but now the differences in skill points seem to be more fair. It's easier for a fighter to have some skill at a bunch of things, but it's still the rogue who is really good at them all. [/QUOTE]
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Light Skills Revision (Basic Skills)
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