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Light Source Underwater
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<blockquote data-quote="ValhallaGH" data-source="post: 5035061" data-attributes="member: 41187"><p>That does tend to be the bother. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Well, sunrods are kind of like magic road flares. So not only will they work when wet, but they shed light as bright as daylight (and is equivalent to daylight, which really messes up some monsters; magic is cool stuff). Unless you just want to be mean, and set a scary precedent that keeps people from going into water, there's no reason to "douse" the sunrod when immersed.</p><p></p><p>I'd go with ordinary concealment within the first two squares of water, and total concealment for deeper than that.</p><p>For in water sources (sunrods), I'd say you can see clearly within Burst 2, Dimly within Burst 5, and essentially not at all beyond that. If you're above the water, and something is swimming past a submerged source, you can only see it within the Burst 2 radius (assuming you're within 20 squares of the sunrod), and it gets cover from the intervening water.</p><p></p><p>Well, you have to remember that 4E is trying to <em>encourage</em> stupidly-awesome heroics at all times; this leads to a minimum of penalties.</p><p>You can always Weaken ranged and non-stabbing melee attacks. Also, fire attacks. That's a solid penalty that makes it very desirable to draw the monsters out to the surface.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5035061, member: 41187"] That does tend to be the bother. :D Well, sunrods are kind of like magic road flares. So not only will they work when wet, but they shed light as bright as daylight (and is equivalent to daylight, which really messes up some monsters; magic is cool stuff). Unless you just want to be mean, and set a scary precedent that keeps people from going into water, there's no reason to "douse" the sunrod when immersed. I'd go with ordinary concealment within the first two squares of water, and total concealment for deeper than that. For in water sources (sunrods), I'd say you can see clearly within Burst 2, Dimly within Burst 5, and essentially not at all beyond that. If you're above the water, and something is swimming past a submerged source, you can only see it within the Burst 2 radius (assuming you're within 20 squares of the sunrod), and it gets cover from the intervening water. Well, you have to remember that 4E is trying to [I]encourage[/I] stupidly-awesome heroics at all times; this leads to a minimum of penalties. You can always Weaken ranged and non-stabbing melee attacks. Also, fire attacks. That's a solid penalty that makes it very desirable to draw the monsters out to the surface. Good luck. [/QUOTE]
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