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Light Sources - Best Bang for Your Buck
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<blockquote data-quote="Mistwell" data-source="post: 3588564" data-attributes="member: 2525"><p>Wow that seems pretty darn good. I wonder what it would cost for a 1/week item of this spell. Here is the text:</p><p></p><p>Celectial Brilliance</p><p>Evocation [Good, Light]</p><p>Level: Cleric 4, Glory 4, Sorcerer/wizard 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Object touched</p><p>Duration: 1 day/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>The object touched sheds light brighter than bright sublight, channeled directly from the celetial realms. The light estend to a 120-foor radius: birght light to 60 feet and dim light in another 60 feet.</p><p></p><p>Creatures with light sensitivity take twice the usual penalty when they are within 60 of the object. Undead creatures take 1d6 points of damage each round they are within the bright lighgt. Evil Outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.</p><p></p><p>Celestial brilliance brought into an area of magical darkness (or vice cersa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.</p><p></p><p>Celestial brilliance counters or dispels any darkness spell of equal or lower level, such as deeper darkness.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3588564, member: 2525"] Wow that seems pretty darn good. I wonder what it would cost for a 1/week item of this spell. Here is the text: Celectial Brilliance Evocation [Good, Light] Level: Cleric 4, Glory 4, Sorcerer/wizard 4 Components: V, S Casting Time: 1 standard action Range: Touch Target: Object touched Duration: 1 day/level (D) Saving Throw: None Spell Resistance: No The object touched sheds light brighter than bright sublight, channeled directly from the celetial realms. The light estend to a 120-foor radius: birght light to 60 feet and dim light in another 60 feet. Creatures with light sensitivity take twice the usual penalty when they are within 60 of the object. Undead creatures take 1d6 points of damage each round they are within the bright lighgt. Evil Outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light. Celestial brilliance brought into an area of magical darkness (or vice cersa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Celestial brilliance counters or dispels any darkness spell of equal or lower level, such as deeper darkness. [/QUOTE]
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Light Sources - Best Bang for Your Buck
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