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<blockquote data-quote="Felix" data-source="post: 3160247" data-attributes="member: 3929"><p>I believe that the light emanating from the large creature would act in the same way that a mounted character acts on his horse; he's considered to be in every 5-ft square at the same time for purposes of reach and threatened areas.</p><p></p><p>So for your large creature, the light would extend 20 feet to the East of points C and I, 20 ft. South of points I and G, 20 ft West of points A and G, and 20 ft North of points A and C. Then connect the edges. </p><p></p><p>Shadowy Illumination extends in a similar manner, but goes 40 ft out from those points instead of 20, and starts where the clear illumination leaves off.</p><p></p><p>For folks with Low-light Vision, the clear illumination extends 40 ft instead of 20 ft, and the shadowy illumination extends to a radius of 80 ft. </p><p></p><p>---</p><p></p><p>For a medium sized creature occupying the square A-B-E-D, the light would extend 20 ft North, South, East and West from those points.</p><p></p><p>---</p><p></p><p>No, this does not render a <em>Light</em> spell that provides light in an area with a diameter of 40 ft, but rather 45, but this is done in the name of simplicity and conformity with the two principles that a spread spell effect is centered on a grid intersection, and that a character occupies the entire 5-ft square. </p><p></p><p>It makes light spells and darkness effects carried by a character slightly bigger, but it solves the problems created when you force them to choose an intersection. This is done for simplicity's sake and not realism.</p><p></p><p>---</p><p></p><p>Note that this means that if <em>Light</em> is cast upon a stone and carried, it will have a 45-ft diameter effect, but as soon as that stone is thrown, it will land on an intersection and thence have a 40-ft diameter effect; until picked back up, that is.</p></blockquote><p></p>
[QUOTE="Felix, post: 3160247, member: 3929"] I believe that the light emanating from the large creature would act in the same way that a mounted character acts on his horse; he's considered to be in every 5-ft square at the same time for purposes of reach and threatened areas. So for your large creature, the light would extend 20 feet to the East of points C and I, 20 ft. South of points I and G, 20 ft West of points A and G, and 20 ft North of points A and C. Then connect the edges. Shadowy Illumination extends in a similar manner, but goes 40 ft out from those points instead of 20, and starts where the clear illumination leaves off. For folks with Low-light Vision, the clear illumination extends 40 ft instead of 20 ft, and the shadowy illumination extends to a radius of 80 ft. --- For a medium sized creature occupying the square A-B-E-D, the light would extend 20 ft North, South, East and West from those points. --- No, this does not render a [i]Light[/i] spell that provides light in an area with a diameter of 40 ft, but rather 45, but this is done in the name of simplicity and conformity with the two principles that a spread spell effect is centered on a grid intersection, and that a character occupies the entire 5-ft square. It makes light spells and darkness effects carried by a character slightly bigger, but it solves the problems created when you force them to choose an intersection. This is done for simplicity's sake and not realism. --- Note that this means that if [i]Light[/i] is cast upon a stone and carried, it will have a 45-ft diameter effect, but as soon as that stone is thrown, it will land on an intersection and thence have a 40-ft diameter effect; until picked back up, that is. [/QUOTE]
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