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<blockquote data-quote="Rechan" data-source="post: 4604890" data-attributes="member: 54846"><p>IMHO I've never really payed attention to economic considerations. I just say 'pick whatever' to PCs when they create characters; mundane equipment really doesn't matter to me. So I do not see cost as a relevant solution. </p><p></p><p>And yes, as soon as PCs are 2nd level, they'll dump their cash on a sunrod. Or, they're a Warforged, 3rd level, and pick up a Delver's Light (Permanent sunrod centered on the WF). </p><p></p><p>There's also the matter that Sunrods beat everything else by being throwable light sources - chuck them into the dark room, rather than walk in. </p><p></p><p>My solution would be to either:</p><p>1) Reduce the Sunrod's duration to 2 Encounters/10 minutes worth of light (or an hour, if you don't like basing them off of encounters). </p><p>2) When activated, sunrods are immobile. (Someone suggested this solution; I liked it).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4604890, member: 54846"] IMHO I've never really payed attention to economic considerations. I just say 'pick whatever' to PCs when they create characters; mundane equipment really doesn't matter to me. So I do not see cost as a relevant solution. And yes, as soon as PCs are 2nd level, they'll dump their cash on a sunrod. Or, they're a Warforged, 3rd level, and pick up a Delver's Light (Permanent sunrod centered on the WF). There's also the matter that Sunrods beat everything else by being throwable light sources - chuck them into the dark room, rather than walk in. My solution would be to either: 1) Reduce the Sunrod's duration to 2 Encounters/10 minutes worth of light (or an hour, if you don't like basing them off of encounters). 2) When activated, sunrods are immobile. (Someone suggested this solution; I liked it). [/QUOTE]
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