Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Light Sources
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4608001" data-attributes="member: 58162"><p>Me like. Much.</p><p> </p><p>I have been bothered by the light level drop-off issue for some time (especially due to its effect on rogues who want dim light for hiding and low-light vision characters whose powers become pointless). And likewise, I have never cared for the sunrod's huge radius and cheap cost.</p><p> </p><p>Although most of the above fixes are relatively obvious solutions (the idea of dim light circles surrounding the bright light provided by torches, etc. is not new and has been discussed repeatedly) the changes to Sunrod (and the creation of the Moonrod) are new ideas to me and ones I like. </p><p> </p><p>I did decide to make one small change, however. The Sunrod and Moonrod provide some illumination instantly (Sunrod as torch, Moonrod burst 4 dim light) - they simply take one round to dissolve into motes. This still allows the players to toss the sunrod while also letting them use it to see on their turn when plunged into darkness.</p><p> </p><p>As for 'wiping them away' - I'm not sure I am going to allow that. I see the motes as constantly in motion throughout the area (I added a note to the sunrod that the illuminated area is completely without shadows) and thus even if you elimated them from a small region more would rapidly move in to fill the gap. Darkness spells and abilities would negate them, but not physical action. Likewise, although a closed door would block them within the area, opening that door would allow them to flood into the room, making it brighly lit as well.</p><p> </p><p>Perhaps a strong wind effect might clear an area temporarily.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4608001, member: 58162"] Me like. Much. I have been bothered by the light level drop-off issue for some time (especially due to its effect on rogues who want dim light for hiding and low-light vision characters whose powers become pointless). And likewise, I have never cared for the sunrod's huge radius and cheap cost. Although most of the above fixes are relatively obvious solutions (the idea of dim light circles surrounding the bright light provided by torches, etc. is not new and has been discussed repeatedly) the changes to Sunrod (and the creation of the Moonrod) are new ideas to me and ones I like. I did decide to make one small change, however. The Sunrod and Moonrod provide some illumination instantly (Sunrod as torch, Moonrod burst 4 dim light) - they simply take one round to dissolve into motes. This still allows the players to toss the sunrod while also letting them use it to see on their turn when plunged into darkness. As for 'wiping them away' - I'm not sure I am going to allow that. I see the motes as constantly in motion throughout the area (I added a note to the sunrod that the illuminated area is completely without shadows) and thus even if you elimated them from a small region more would rapidly move in to fill the gap. Darkness spells and abilities would negate them, but not physical action. Likewise, although a closed door would block them within the area, opening that door would allow them to flood into the room, making it brighly lit as well. Perhaps a strong wind effect might clear an area temporarily. Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Light Sources
Top