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Lighthearted urban adventure ideas (4th-5th level)
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<blockquote data-quote="iserith" data-source="post: 8180051" data-attributes="member: 97077"><p>I wrote a one-shot called "6 to 8 Hours of Shopping" that I ran multiple times for pickup groups. Mostly I wanted to make fun of shopping in a game based on bold adventurers confronting deadly perils while actually making it engaging. The premise: </p><p></p><p style="margin-left: 20px">The caravel <strong><em>Adventure </em></strong>cuts through the still water of <strong>Far-Flung Bay,</strong> docking at storied <strong>Battendown Port</strong> - the last stop before voyaging to the <strong>Realm of Deadly Perils</strong>. On the eve of a great expedition to places heretofore known only to fable and song, pivotal acquisitions must be made.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Just beyond the city gates sprawls the <strong>Wandering Market</strong>, a chaotic churn of buyers and sellers from all over the world come to trade in goods both familiar and exotic. It is a raucous, shifting place that delights the senses, promising opportunity and danger in equal measure.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Time is short, the coffers nearly empty, the future of the expedition unclear, unsafe, and uncertain. Preparation is the key to success and, to make ready the <em>Adventure</em>, there must be around <strong>6 to 8 Hours of Shopping</strong>...</p><p></p><p>So basically you're given a budget of local currency (gold pieces are not permitted) and a list of five items (randomly generated) which looks like this:</p><p></p><p>[ATTACH=full]131789[/ATTACH]</p><p>You have between 6 and 8 hours to get it done before the ship leaves. So you have to explore the market, fending off pickpockets and wandering merchants, to find the person who has the item (exploration). Once you find the merchant, there's an extended negotiation with this quirky individual (social interaction). When you have the item, then some sort of conflict ensues from another interested party or some other ne'er-do-well in the market (combat). Repeat for each item. If you get it done on time, then the expedition to the Realm of Deadly Perils goes off without a hitch. If you don't get it done in time, then the expedition hits a major snag somewhere along the way.</p><p></p><p>This takes about 4 hours to run and has been well-received. I've run it about half a dozen times and only 2 groups have succeeded. Hopefully it gives you some ideas.</p></blockquote><p></p>
[QUOTE="iserith, post: 8180051, member: 97077"] I wrote a one-shot called "6 to 8 Hours of Shopping" that I ran multiple times for pickup groups. Mostly I wanted to make fun of shopping in a game based on bold adventurers confronting deadly perils while actually making it engaging. The premise: [INDENT]The caravel [B][I]Adventure [/I][/B]cuts through the still water of [B]Far-Flung Bay,[/B] docking at storied [B]Battendown Port[/B] - the last stop before voyaging to the [B]Realm of Deadly Perils[/B]. On the eve of a great expedition to places heretofore known only to fable and song, pivotal acquisitions must be made.[/INDENT] [INDENT][/INDENT] [INDENT]Just beyond the city gates sprawls the [B]Wandering Market[/B], a chaotic churn of buyers and sellers from all over the world come to trade in goods both familiar and exotic. It is a raucous, shifting place that delights the senses, promising opportunity and danger in equal measure.[/INDENT] [INDENT][/INDENT] [INDENT]Time is short, the coffers nearly empty, the future of the expedition unclear, unsafe, and uncertain. Preparation is the key to success and, to make ready the [I]Adventure[/I], there must be around [B]6 to 8 Hours of Shopping[/B]...[/INDENT] So basically you're given a budget of local currency (gold pieces are not permitted) and a list of five items (randomly generated) which looks like this: [ATTACH type="full"]131789[/ATTACH] You have between 6 and 8 hours to get it done before the ship leaves. So you have to explore the market, fending off pickpockets and wandering merchants, to find the person who has the item (exploration). Once you find the merchant, there's an extended negotiation with this quirky individual (social interaction). When you have the item, then some sort of conflict ensues from another interested party or some other ne'er-do-well in the market (combat). Repeat for each item. If you get it done on time, then the expedition to the Realm of Deadly Perils goes off without a hitch. If you don't get it done in time, then the expedition hits a major snag somewhere along the way. This takes about 4 hours to run and has been well-received. I've run it about half a dozen times and only 2 groups have succeeded. Hopefully it gives you some ideas. [/QUOTE]
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