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<blockquote data-quote="Nifft" data-source="post: 3635739" data-attributes="member: 6562"><p>Fallen Lantern Archons are my most favorite evil outsiders evar...</p><p></p><p></p><p><strong>Stormblight</strong> -- Small Outsider (Evil, Chaos, Electricity, Extraplanar)</p><p>Hit Dice: 4d8+4 (22 hp)</p><p>Initiative: +2</p><p>Speed: Fly 60 ft. (perfect) (12 squares)</p><p>Armor Class: 17 (+1 size, +4 natural, +2 dexterity), touch 13, flat-footed 15</p><p>Base Attack/Grapple: +4/-5</p><p>Attack: Storm ray +11 ranged touch (1d6 +1 +1d6 electricity)</p><p>Full Attack: 2 storm rays +9/+9 ranged touch (1d6 +1 +1d6 electricity)</p><p>Space/Reach: 5 ft./0 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Storm aura, damage reduction 10/slashing and magic, darkvision 60 ft., immunity to electricity and petrification</p><p>Saves: Fort +5, Ref +6, Will +5</p><p>Abilities: Str 1, Dex 15, Con 12, Int 6, Wis 12, Cha 10</p><p>Skills: Concentration +8, Intimidate +7, Knowledge (the planes) +5, Listen +8, Sense Motive +8, Spot +8</p><p>Feats: Point Blank Shot, Rapid Shot</p><p>Environment: A chaotic evil-aligned plane</p><p>Organization: Solitary, pair, or squad (3-5)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: -- (or by character class)</p><p>Level Adjustment: -- (cohort +4)</p><p></p><p><em>A soft blue glow, vaguely spherical and wreathed in dark vapor, hovers before you.</em></p><p></p><p>Stormwisps speak Abyssal, Auran and Common.</p><p></p><p><strong>Storm Aura</strong> (Su): All allies within 30 ft. gain the benefit of this aura, which grants their melee attacks +1d6 extra electrical damage. (This extra damage stacks with the damage of a Shock weapon.)</p><p></p><p><strong>Storm Ray</strong> (Su): The stormblight's only form of attack is a ray of electricity and raw chaotic energy, which penetrates any form of damage reduction. This attack has a range of 30 ft., and is treated as a manufactured weapon rather than a natural attack for the purpose of iterative attacks and use of feats like Rapid Shot.</p><p></p><p><strong>Spell-like abilities</strong> (caster level 4): at will -- <em>dimension door</em> (self + 5 lbs. of equipment only), <em>obscuring mist</em>, <em>blur</em>; 1/day -- <em>gust of wind</em> (DC 12), <em>wind wall</em>.</p><p></p><p>Stormwisps are amorphous blobs. They cannot benefit from most equipment, thought they can somehow carry a few pounds. Their available body slots are Headband, Amulet and Ring (one). A stormwisp can hold one item as though it had a hand, though it cannot make melee attacks (and does not threaten an area).</p><p></p><p>When advancing, stormwisps often take levels in Bard, Fighter, Ranger, or Rogue. A stormwisp spellcaster will usually take Eschew Materials, as it cannot manipulate material components. However, it can utilize somatic components as though it had a more normal form.</p><p></p><p>- - -</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3635739, member: 6562"] Fallen Lantern Archons are my most favorite evil outsiders evar... [b]Stormblight[/b] -- Small Outsider (Evil, Chaos, Electricity, Extraplanar) Hit Dice: 4d8+4 (22 hp) Initiative: +2 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 17 (+1 size, +4 natural, +2 dexterity), touch 13, flat-footed 15 Base Attack/Grapple: +4/-5 Attack: Storm ray +11 ranged touch (1d6 +1 +1d6 electricity) Full Attack: 2 storm rays +9/+9 ranged touch (1d6 +1 +1d6 electricity) Space/Reach: 5 ft./0 ft. Special Attacks: Spell-like abilities Special Qualities: Storm aura, damage reduction 10/slashing and magic, darkvision 60 ft., immunity to electricity and petrification Saves: Fort +5, Ref +6, Will +5 Abilities: Str 1, Dex 15, Con 12, Int 6, Wis 12, Cha 10 Skills: Concentration +8, Intimidate +7, Knowledge (the planes) +5, Listen +8, Sense Motive +8, Spot +8 Feats: Point Blank Shot, Rapid Shot Environment: A chaotic evil-aligned plane Organization: Solitary, pair, or squad (3-5) Challenge Rating: 4 Treasure: None Alignment: Always chaotic evil Advancement: -- (or by character class) Level Adjustment: -- (cohort +4) [i]A soft blue glow, vaguely spherical and wreathed in dark vapor, hovers before you.[/i] Stormwisps speak Abyssal, Auran and Common. [b]Storm Aura[/b] (Su): All allies within 30 ft. gain the benefit of this aura, which grants their melee attacks +1d6 extra electrical damage. (This extra damage stacks with the damage of a Shock weapon.) [b]Storm Ray[/b] (Su): The stormblight's only form of attack is a ray of electricity and raw chaotic energy, which penetrates any form of damage reduction. This attack has a range of 30 ft., and is treated as a manufactured weapon rather than a natural attack for the purpose of iterative attacks and use of feats like Rapid Shot. [b]Spell-like abilities[/b] (caster level 4): at will -- [i]dimension door[/i] (self + 5 lbs. of equipment only), [i]obscuring mist[/i], [i]blur[/i]; 1/day -- [i]gust of wind[/i] (DC 12), [i]wind wall[/i]. Stormwisps are amorphous blobs. They cannot benefit from most equipment, thought they can somehow carry a few pounds. Their available body slots are Headband, Amulet and Ring (one). A stormwisp can hold one item as though it had a hand, though it cannot make melee attacks (and does not threaten an area). When advancing, stormwisps often take levels in Bard, Fighter, Ranger, or Rogue. A stormwisp spellcaster will usually take Eschew Materials, as it cannot manipulate material components. However, it can utilize somatic components as though it had a more normal form. - - - Cheers, -- N [/QUOTE]
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