Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lighting Effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7631351" data-attributes="member: 7006"><p>I also do everything based not on the lighting conditions of what the observer is standing in... I do it based on what the object or person being perceived is standing in.</p><p></p><p>- If the target is in bright light, any perception checks made to notice details are made normally.</p><p>- If the target is in dim light, any perception checks to notice details are made with disadvantage.</p><p>- If the target is in darkness, you cannot make any perception checks to notice details, and in fact cannot see the target at all.</p><p></p><p>If you have darkvision, move each result up one line. Perception checks to notice details on targets in bright light and dim light are made normally, perception checks on targets in darkness are made with disadvantage.</p><p></p><p>I treat the <em>darkness</em> spell not as though the area is just regular darkness, but rather that it is a sphere of what you might essentially consider black ink. It would be considered a "solid" object as far as light sources are concerned (whether within the sphere or behind the sphere). A light source brought into a <em>darkness</em> sphere disappears (and does not radiate any light out to any radius), and likewise a light source that goes behind the sphere also disappears, although the radius of light it projects might be noticed if it is wider than the sphere of <em>darkness</em>. Most of the time it does, and you'll probably have a zone of dim light haloing around the <em>darkness</em> sphere that the perceiver can notice.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7631351, member: 7006"] I also do everything based not on the lighting conditions of what the observer is standing in... I do it based on what the object or person being perceived is standing in. - If the target is in bright light, any perception checks made to notice details are made normally. - If the target is in dim light, any perception checks to notice details are made with disadvantage. - If the target is in darkness, you cannot make any perception checks to notice details, and in fact cannot see the target at all. If you have darkvision, move each result up one line. Perception checks to notice details on targets in bright light and dim light are made normally, perception checks on targets in darkness are made with disadvantage. I treat the [I]darkness[/I] spell not as though the area is just regular darkness, but rather that it is a sphere of what you might essentially consider black ink. It would be considered a "solid" object as far as light sources are concerned (whether within the sphere or behind the sphere). A light source brought into a [I]darkness[/I] sphere disappears (and does not radiate any light out to any radius), and likewise a light source that goes behind the sphere also disappears, although the radius of light it projects might be noticed if it is wider than the sphere of [I]darkness[/I]. Most of the time it does, and you'll probably have a zone of dim light haloing around the [I]darkness[/I] sphere that the perceiver can notice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lighting Effects
Top