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Lightly Armored Cleric
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<blockquote data-quote="phindar" data-source="post: 4270039" data-attributes="member: 37198"><p>If your twin sister is a sorceress, get her to cast <em>Mage Armor</em> on you. It's not really worth it to give anything up to get access to <em>MA</em> if someone else in the party already has it. (Though we tend to design characters in a vacuum, they're played in a group, so let that work for you where it can.)</p><p></p><p>Branching out a little bit, its never, ever, ever a good idea to give up caster levels <em>but...</em> take a look at a two level dip into Monk. You'll get to add your Wis bonus to AC, and for the second level bonus feat you can take Deflect Arrows which means once a round a missile attack that would hit you is swatted away. (If your casting, you'll probably have a hand free which is all this feat really requires.) For your 1st level bonus feat I'd suggest Improved Grapple, to give you a bit of an edge if you ever get grappled. </p><p></p><p>With a 16 DEX and a 16 WIS and <em>Mage Armor</em>, you've got a 20 AC off the bat. <em>Shield of Faith</em> and <em>Owl's Wisdom</em> is on your list, at least until you get items that do that, and <em>Cat's Grace</em> is on your twin sister's list. By the time you guys hit 5th level, you could have a AC 30 fully buffed. (Also, if you can finagle the Plant Domain that gives you <em>Barkskin</em>, which makes the Plant Domain worth it in my mind.) </p><p></p><p>Most of these spells are fairly short duration, but the <em>Mage Armor</em> is hours per level and the stat buffs are 10 minutes per level, and those should give you a +8 to your AC, on top of your DEX and WIS bonuses, so that puts you in the neighborhood of 24. <em>Shield of Faith</em> and <em>Barkskin</em> are another +2 or +3 apiece (I think these both bump up up to +3 at 6th). Items like Potions of <em>Shield</em> are also inexpensive and its +4 to your AC for 10 rounds. </p><p></p><p>Assuming you were fully buffed and CL 6 (I'd take Practiced Spellcaster, but that's me), it'd look something like:</p><p></p><p><strong>Armor Class: 36</strong>, touch: 21 (29 vs incorporeals), flat-footed: 24 (+4 Armor, +4 Shield, +6 DEX, +6 WIS, +3 Deflection, +3 Natural). Granted, you'd probably never be able to get those three short duration buffs up, but really, how often does a 6th level character need a 36 AC? You get a Ring of Deflection or an Amulet of Natural Armor an that saves you having to cast the buff.</p></blockquote><p></p>
[QUOTE="phindar, post: 4270039, member: 37198"] If your twin sister is a sorceress, get her to cast [i]Mage Armor[/i] on you. It's not really worth it to give anything up to get access to [i]MA[/i] if someone else in the party already has it. (Though we tend to design characters in a vacuum, they're played in a group, so let that work for you where it can.) Branching out a little bit, its never, ever, ever a good idea to give up caster levels [i]but...[/i] take a look at a two level dip into Monk. You'll get to add your Wis bonus to AC, and for the second level bonus feat you can take Deflect Arrows which means once a round a missile attack that would hit you is swatted away. (If your casting, you'll probably have a hand free which is all this feat really requires.) For your 1st level bonus feat I'd suggest Improved Grapple, to give you a bit of an edge if you ever get grappled. With a 16 DEX and a 16 WIS and [i]Mage Armor[/i], you've got a 20 AC off the bat. [i]Shield of Faith[/i] and [i]Owl's Wisdom[/i] is on your list, at least until you get items that do that, and [i]Cat's Grace[/i] is on your twin sister's list. By the time you guys hit 5th level, you could have a AC 30 fully buffed. (Also, if you can finagle the Plant Domain that gives you [i]Barkskin[/i], which makes the Plant Domain worth it in my mind.) Most of these spells are fairly short duration, but the [i]Mage Armor[/i] is hours per level and the stat buffs are 10 minutes per level, and those should give you a +8 to your AC, on top of your DEX and WIS bonuses, so that puts you in the neighborhood of 24. [i]Shield of Faith[/i] and [i]Barkskin[/i] are another +2 or +3 apiece (I think these both bump up up to +3 at 6th). Items like Potions of [i]Shield[/i] are also inexpensive and its +4 to your AC for 10 rounds. Assuming you were fully buffed and CL 6 (I'd take Practiced Spellcaster, but that's me), it'd look something like: [b]Armor Class: 36[/b], touch: 21 (29 vs incorporeals), flat-footed: 24 (+4 Armor, +4 Shield, +6 DEX, +6 WIS, +3 Deflection, +3 Natural). Granted, you'd probably never be able to get those three short duration buffs up, but really, how often does a 6th level character need a 36 AC? You get a Ring of Deflection or an Amulet of Natural Armor an that saves you having to cast the buff. [/QUOTE]
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