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Lightly-armored, greatsword-wielding human fighter
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<blockquote data-quote="swrushing" data-source="post: 2787110" data-attributes="member: 14140"><p>IMX the sorcerer will also tend o fit your bill. he gets what he gets and is fine and pretty much a lot of the campaign traits wont affect him all that much.</p><p></p><p>the issue you bring up is linked to one of the reason i DISLIKE the wizard class. There are a ton of "campaign traits" that are not by any means, and should not be, hardcoded in the rules which will play merry havoc with the wizard balance issues. Things like the availability and predictability of safe downtime, the availability of magical resources like scrolls for purchase, and the general nature of the campaign from "know ahead of time" vs "react on the fly" seriously impacts the wizard capability. See most debates on whether the sor is too weak and see they tend to diverge on "what we expect of the wiz" and find "bulging spellbooks campaigns" where lots of downtime is assured and availability of scrolls and such is easy tend to be the assumption on the pro-wiz side.</p><p></p><p>IMG for instance, time is a limited and precious resource, just like gold and materials.</p><p>When there is downtime, its not just for the wiz, and other character can use their abilities during downtime as well. They might gain gold or other loot, they might make contacts and allies, or they might even earn XP during "downtime." So the wizard's "investment in time" is not "while everyone else remains in stasis."</p><p></p><p></p><p>tho i have seen such games.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2787110, member: 14140"] IMX the sorcerer will also tend o fit your bill. he gets what he gets and is fine and pretty much a lot of the campaign traits wont affect him all that much. the issue you bring up is linked to one of the reason i DISLIKE the wizard class. There are a ton of "campaign traits" that are not by any means, and should not be, hardcoded in the rules which will play merry havoc with the wizard balance issues. Things like the availability and predictability of safe downtime, the availability of magical resources like scrolls for purchase, and the general nature of the campaign from "know ahead of time" vs "react on the fly" seriously impacts the wizard capability. See most debates on whether the sor is too weak and see they tend to diverge on "what we expect of the wiz" and find "bulging spellbooks campaigns" where lots of downtime is assured and availability of scrolls and such is easy tend to be the assumption on the pro-wiz side. IMG for instance, time is a limited and precious resource, just like gold and materials. When there is downtime, its not just for the wiz, and other character can use their abilities during downtime as well. They might gain gold or other loot, they might make contacts and allies, or they might even earn XP during "downtime." So the wizard's "investment in time" is not "while everyone else remains in stasis." tho i have seen such games. [/QUOTE]
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