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Lightly-armored, greatsword-wielding human fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 2787945" data-attributes="member: 2067"><p>I think it may, at least in part, be more an issue of DM's not communicating.</p><p></p><p>As a DM, I only say "Just make a character with any book I haven't banned, and we'll go with it" when I actually want the PC's to provide most of the direction for the campaign. I won't give them wierd house rules -- I didn't warn them before, after all. It'd be kind of a cruel manipulation to allow halfling bards, but forbid them from being useful. Or to permit heavy armor but only attack in surprise. </p><p></p><p>If I have a theme in mind for the world, a specific mood or feel or plot in mind, I'll warn 'em. I won't let them make a goofy half-troll pixie psion who is really into "pipeweed" in a game where I want a gritty, struggling feeling. Or, more appropriately, my usual line is "Sure, but only if he's a strung-out heroin addict pixie who is always only his next fix away from pure primal insanity enmeshing the horrors of growing up half-troll." Or something to that effect.</p><p></p><p>At the same time, I'm not iron fisty. If 3/4ths of the party is making goofy templated comic characters (or even just expressing a desire to), I'm not going to force them to play my gritty campaign, no matter how sweet I think it is. Instead, I'll go do something goofy for a few months. And when that's done, perhaps I'll be able to lure them into the trap of that gritty world again.</p><p></p><p>Basically, I do think it's the DM's responsibility to warn players what they're getting into, with any house rules, and I would think it is their responsibility to know the effects of the rules and norms they are changing. You should not be forced to make generic characters for fear of getting boned by a careless DM.</p><p></p><p>So next time, when you have a character idea, it might be a good idea to ask the DM if any exceptions to the PHB exist, if things are any different, before you actually make it. That way, the DM talks about his world, and you get an idea what might and might not fit into it, and you can reach a common ground.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2787945, member: 2067"] I think it may, at least in part, be more an issue of DM's not communicating. As a DM, I only say "Just make a character with any book I haven't banned, and we'll go with it" when I actually want the PC's to provide most of the direction for the campaign. I won't give them wierd house rules -- I didn't warn them before, after all. It'd be kind of a cruel manipulation to allow halfling bards, but forbid them from being useful. Or to permit heavy armor but only attack in surprise. If I have a theme in mind for the world, a specific mood or feel or plot in mind, I'll warn 'em. I won't let them make a goofy half-troll pixie psion who is really into "pipeweed" in a game where I want a gritty, struggling feeling. Or, more appropriately, my usual line is "Sure, but only if he's a strung-out heroin addict pixie who is always only his next fix away from pure primal insanity enmeshing the horrors of growing up half-troll." Or something to that effect. At the same time, I'm not iron fisty. If 3/4ths of the party is making goofy templated comic characters (or even just expressing a desire to), I'm not going to force them to play my gritty campaign, no matter how sweet I think it is. Instead, I'll go do something goofy for a few months. And when that's done, perhaps I'll be able to lure them into the trap of that gritty world again. Basically, I do think it's the DM's responsibility to warn players what they're getting into, with any house rules, and I would think it is their responsibility to know the effects of the rules and norms they are changing. You should not be forced to make generic characters for fear of getting boned by a careless DM. So next time, when you have a character idea, it might be a good idea to ask the DM if any exceptions to the PHB exist, if things are any different, before you actually make it. That way, the DM talks about his world, and you get an idea what might and might not fit into it, and you can reach a common ground. [/QUOTE]
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