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*TTRPGs General
Lightly-armored, greatsword-wielding human fighter
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<blockquote data-quote="Imret" data-source="post: 2791451" data-attributes="member: 991"><p>To be honest, I'm only 80% sure Shaman's reading the same thread as the rest of us.</p><p></p><p>It's not about full optimization. It's about having a concept, a character design, and having the DM give you a very thorough, rough, and dry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />pounding because <strong>the DM is putting his campaign idea ahead of the fun of his players</strong> by gearing it entirely to a single theme. If you made a horse nomad, had it approved by the DM, then discovered the entire campaign was to take place beneath an Underdark sea, you'd just smile and go along?</p><p></p><p>Let me put it another way.</p><p></p><p>Would you join a new game, starting at 7th level, with a paladin who had permanently fallen before the campaign begins? Assume it's a "no evil PCs" campaign, so no blackguard levels to make you useful again. You've got seven levels of warrior with a few more martial weapon proficiencies.</p><p></p><p>I'm against one-trick ponies myself, but some players make that sort of thing. I feel this should be discouraged, but making a player stick with a character that will have nothing to do <strong>throughout the campaign</strong> is also unacceptable.</p><p></p><p>As far as your example, <strong>Shaman</strong>, about optimizing a character for your campaign? I'd make a solid character I'd enjoy playing and thank the gods I have a DM who's interested in writing good, solid, <strong>well-rounded</strong> campaigns, and accept that at times I'm gonna fail to shine. But at least I'm in a damn fine campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Imret, post: 2791451, member: 991"] To be honest, I'm only 80% sure Shaman's reading the same thread as the rest of us. It's not about full optimization. It's about having a concept, a character design, and having the DM give you a very thorough, rough, and dry :):):)pounding because [b]the DM is putting his campaign idea ahead of the fun of his players[/b] by gearing it entirely to a single theme. If you made a horse nomad, had it approved by the DM, then discovered the entire campaign was to take place beneath an Underdark sea, you'd just smile and go along? Let me put it another way. Would you join a new game, starting at 7th level, with a paladin who had permanently fallen before the campaign begins? Assume it's a "no evil PCs" campaign, so no blackguard levels to make you useful again. You've got seven levels of warrior with a few more martial weapon proficiencies. I'm against one-trick ponies myself, but some players make that sort of thing. I feel this should be discouraged, but making a player stick with a character that will have nothing to do [b]throughout the campaign[/b] is also unacceptable. As far as your example, [b]Shaman[/b], about optimizing a character for your campaign? I'd make a solid character I'd enjoy playing and thank the gods I have a DM who's interested in writing good, solid, [b]well-rounded[/b] campaigns, and accept that at times I'm gonna fail to shine. But at least I'm in a damn fine campaign. :D [/QUOTE]
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