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Lightning Angel Crosspost
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<blockquote data-quote="gamecat" data-source="post: 721228" data-attributes="member: 3144"><p>Lighning Angel</p><p>Medium-Size Outsider (Chaotic, Good)</p><p>Hit Dice: 10d8+10 (55 hp)</p><p>Initiative: +9 (+5 dex, +4 Improved Initiative)</p><p>Speed: 50 ft., Fly 200 ft. (Perfect)</p><p>AC: 25 (+5 dex, +10 natural)</p><p>Attacks: +2 Shocking Burst Longsword +17/+12 melee</p><p>Damage: +2 Shocking Burst Longsword 1d8+7 and 1d6 electricty and electrification</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Electrification, Spell-like abilities.</p><p>Special Qualities: Damage Reduction 25/+3, Electrification, Righteous Lightning, SR 25, Celestial Qualities</p><p>Saves: Fort +8, Ref +12, Will +10</p><p>Abilities: Str 20, Dex 20, Con 13, Int 17, Wis 16, Cha 16</p><p>Skills: Concentration +11, Diplomacy +13, Escape Artist +15, Hide +15, Knowledge or Craft (Any three) +13, Listen +15, Move Silently +15, Sense Motive +13, Spot +15</p><p>Feats: Quicken Spell-like Ability, Alertness, Improved Initiative</p><p>Climate/Terrain: Any Land</p><p>Organization: Solitary, Pair, Thunderhead (3-5)</p><p>Challenge Rating: 14</p><p>Treasure: No coins, double goods, standard items</p><p>Alignment: Always chaotic good</p><p>Advancement: 11-15 HD (medium-size); 16-30 HD (Large)</p><p></p><p>Lightning angels appear as beautiful humans wrapped in metal wires that buzz with electricity. A lightning angel fights with an electrical passion, seeking to vaporize evil where it is found.</p><p></p><p>Combat</p><p>Lightning angels love to use the quicken spell-like ability feat, so that they may blast away with lightning and enjoy the rapture of righteous combat with evil in the same round.</p><p></p><p>Spell-Like Ablilities: At will - aid, color spray, cure light wounds, detect evil, dispel magic, lightning bolt, and see invisibility; 3/day - Chain Lightning.</p><p></p><p>Electrification (Su): A metallic weapon wielded by a lightning angel is deals an additional 1d6 electricity damage. This stacks with any shock or shocking burst properties the weapon may have. Someone who deals damage to a lightning angel with a metal weapon is subject to 1d6 electricity damage as well.</p><p></p><p>Righteous Lightning (Su): Any electrical effects generated within 60 feet of a lightning angel are considered to be half divine energy, and thus, half of all electricity damage is not subject to electricity resistance.</p><p></p><p>Celestial Qualities: Protective aura, electricity and petrification immunity, cold and acid resistance 20, tongues, +4 save against poison.</p></blockquote><p></p>
[QUOTE="gamecat, post: 721228, member: 3144"] Lighning Angel Medium-Size Outsider (Chaotic, Good) Hit Dice: 10d8+10 (55 hp) Initiative: +9 (+5 dex, +4 Improved Initiative) Speed: 50 ft., Fly 200 ft. (Perfect) AC: 25 (+5 dex, +10 natural) Attacks: +2 Shocking Burst Longsword +17/+12 melee Damage: +2 Shocking Burst Longsword 1d8+7 and 1d6 electricty and electrification Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Electrification, Spell-like abilities. Special Qualities: Damage Reduction 25/+3, Electrification, Righteous Lightning, SR 25, Celestial Qualities Saves: Fort +8, Ref +12, Will +10 Abilities: Str 20, Dex 20, Con 13, Int 17, Wis 16, Cha 16 Skills: Concentration +11, Diplomacy +13, Escape Artist +15, Hide +15, Knowledge or Craft (Any three) +13, Listen +15, Move Silently +15, Sense Motive +13, Spot +15 Feats: Quicken Spell-like Ability, Alertness, Improved Initiative Climate/Terrain: Any Land Organization: Solitary, Pair, Thunderhead (3-5) Challenge Rating: 14 Treasure: No coins, double goods, standard items Alignment: Always chaotic good Advancement: 11-15 HD (medium-size); 16-30 HD (Large) Lightning angels appear as beautiful humans wrapped in metal wires that buzz with electricity. A lightning angel fights with an electrical passion, seeking to vaporize evil where it is found. Combat Lightning angels love to use the quicken spell-like ability feat, so that they may blast away with lightning and enjoy the rapture of righteous combat with evil in the same round. Spell-Like Ablilities: At will - aid, color spray, cure light wounds, detect evil, dispel magic, lightning bolt, and see invisibility; 3/day - Chain Lightning. Electrification (Su): A metallic weapon wielded by a lightning angel is deals an additional 1d6 electricity damage. This stacks with any shock or shocking burst properties the weapon may have. Someone who deals damage to a lightning angel with a metal weapon is subject to 1d6 electricity damage as well. Righteous Lightning (Su): Any electrical effects generated within 60 feet of a lightning angel are considered to be half divine energy, and thus, half of all electricity damage is not subject to electricity resistance. Celestial Qualities: Protective aura, electricity and petrification immunity, cold and acid resistance 20, tongues, +4 save against poison. [/QUOTE]
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