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Lightning Bolt should be better.
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<blockquote data-quote="tetrasodium" data-source="post: 8252378" data-attributes="member: 93670"><p>Yes it does and I had this discussion not too long ago so I'll start by quoting what I wrote <a href="https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8228346" target="_blank">there</a></p><p>[spoiler="it covers some of your list"]</p><p></p><p></p><p>[/spoiler] Fighters continue getting extra attacks & even extra action surge, rogues keep getting sneak attack dice & so on, the damage disparity only expands as is detailed quite a bit in that google sheets spreadsheet I keep linking. Even though you list a couple spells not on that reply in the spoiler so it looks like the new straws are</p><ul> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/disguise-self" target="_blank"><strong>disguise self</strong></a>, this one is a pretty big stretch but [spoiler="disguise self spell doesn't invoke LFQW"][ATTACH=full]135852[/ATTACH][/spoiler]<br /> Even if that's not allowed at the table, LFQW doesn't mean a caster can do <em>something</em> a martial can't <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards" target="_blank">here's</a> a great in depth summary of it. I'm pretty sure that I can count on one hand the number of times I've seen someone cast disguise self in 5e on one hand with a bunch of fingers left over & the only instance I actually remember being notable was immediately followed by a noncaster saying "I'm proficient in disguise kits, can I use that to make the rest of us look more like fine upstanding waiters hired for the party rather than nearly rabid bloodthirsty serial killers?"->"Yes but you'll need to buy some outfits...hmm... costume clothes are 5gp everyone will need a 5gp penguin suit" Even if I went with the 15gp fine clothes it would not be a significant cost. I can't imagine a game of d&d where this spell is a significant impact on the average session or even a mildly infrequent one. Even if it was hypothetically important every session you've gone from defending massive damage disparity with such a fluff spell simply because it's<em> one</em> thing the at will & spike damage leaders can't do. Who knows though, maybe "various disguise spells" is some other spell I'm overlooking.</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/glibness" target="_blank"><strong>Glibness</strong></a> You've selected an 8th level 5e spell not the <a href="https://www.d20srd.org/srd/spells/glibness.htm" target="_blank">3.5 level 3 glibness</a>, from level 15-20 a caster will have one level 8 spell slot per long rest. Before I even get into this, you should think about that right there for a minute and try to decide if a spell that something like <a href="https://411mania.com/games/dd-campaign-stop-stats-level-ten-dd-beyond/" target="_blank"><strong>five percent</strong> </a>of campaigns will reach makes your case. At level 15 a character will have +5 proficiency bonus, tack on expertise & +5 cha you get a flat 15 before the die roll, drop back to just proficiency with +5 cha & well... you see where this is going. Oh yea, glibness in 5e is a bard/warlock spell & you were talking about wizards weren't you?</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/fly" target="_blank"><strong>fly</strong></a>. You've selected <em><strong><u>a</u></strong></em> good spell... and? what exactly is it going to let you do? deal unimpressive damage out of reach? fall out of the sky when you cast <em>nearly</em> any concentration (de)buff or DoT type spell because they are both concentration? I've seen a few attempts at using flight in 5e & they might seem good to them, but it's generally not really a notable difference in my experience... You know what however is a campaign destroying ability? Two players with longbows & sharpshooter saying they want to approach from different sides & attack from max range. That works out to each player being 60 five foot squares from the target without concentration or spell slot/use consumption. If you've got a battlemat you can say "bob the mat's not that big so your off the map"... If you've got a good vtt capable of handling hundreds or even "Millions is probably where you'll start hitting floating point issues" you don't have that excuse but you likely have few if any maps created that are gigantic enough to even pretend to span that range. I also want to go back to the topic of flight, I once ran LMOP start to finish for a group where every single player was playing an aarakokra & really had very little issue with occasionally saying things like "Yeaaaa... the tree canopy is pretty thick" or "yea the ceiling is such and such high" every so often in that extreme case</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/arcane-eye" target="_blank"><strong>arcane eye</strong></a> " A solid barrier blocks the eye's movement" "GM:There is a door"... next spell! did you not look it up before citing this spell?</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/scrying" target="_blank"><strong>scrying</strong></a> "scry & die" wasn't a phrase for nothing, it was phenomenally useful back in the past in that it could let the caster work with the GM to get some details needed to prepare incredible save or suck save or lose & needed utility spells ahead of time back when vancian casting was a thing & you needed to prep each spell slot In 5e?... it's barely useful because A spells are prepped different, B there just aren't that many awesome spells, and C martials don't need to be sure they bring a ghost touch holy cold iron or whatever weapon they didn't know to plan for before because now it just needs to be a "magic" weapon</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/find-familiar" target="_blank"><strong>find familiar</strong></a> This is great for scouting within 100 feet, of course often so is the rogue ranger or whatever but those don't have the 100ft limit & can do trivial things like open that door</li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/clairvoyance" target="_blank"><strong>clairvoyance</strong></a> Your joking... this one's a joke to see if I'm paying attention right? a third level nonritual concentration spell with a ten minute duration that lets you see what's going on at a place you've seen or been before... I'm at a loss for words to even start explaining why this is absolutely not <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards" target="_blank">LFQW</a> it's literally just <em>something</em> a caster <em>could</em> do that a noncaster could not however trivial the use it is</li> <li data-xf-list-type="ul">Between my last post & the stuff I added I think I got everything you listed & am going to bed now. If I missed any that you feel make a slam dunk case for 5e still having LFQW the list the specific spells & maybe go into some detail on it because some of these seem to be grasping at the flimsiest straws to an epic degree or you are using a rather unusual meaning for <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards" target="_blank">LFQW</a>.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8252378, member: 93670"] Yes it does and I had this discussion not too long ago so I'll start by quoting what I wrote [URL='https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8228346']there[/URL] [spoiler="it covers some of your list"] [/spoiler] Fighters continue getting extra attacks & even extra action surge, rogues keep getting sneak attack dice & so on, the damage disparity only expands as is detailed quite a bit in that google sheets spreadsheet I keep linking. Even though you list a couple spells not on that reply in the spoiler so it looks like the new straws are [LIST] [*][URL='https://www.dndbeyond.com/spells/disguise-self'][B]disguise self[/B][/URL], this one is a pretty big stretch but [spoiler="disguise self spell doesn't invoke LFQW"][ATTACH type="full" alt="1618979669698.png"]135852[/ATTACH][/spoiler] Even if that's not allowed at the table, LFQW doesn't mean a caster can do [I]something[/I] a martial can't [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards']here's[/URL] a great in depth summary of it. I'm pretty sure that I can count on one hand the number of times I've seen someone cast disguise self in 5e on one hand with a bunch of fingers left over & the only instance I actually remember being notable was immediately followed by a noncaster saying "I'm proficient in disguise kits, can I use that to make the rest of us look more like fine upstanding waiters hired for the party rather than nearly rabid bloodthirsty serial killers?"->"Yes but you'll need to buy some outfits...hmm... costume clothes are 5gp everyone will need a 5gp penguin suit" Even if I went with the 15gp fine clothes it would not be a significant cost. I can't imagine a game of d&d where this spell is a significant impact on the average session or even a mildly infrequent one. Even if it was hypothetically important every session you've gone from defending massive damage disparity with such a fluff spell simply because it's[I] one[/I] thing the at will & spike damage leaders can't do. Who knows though, maybe "various disguise spells" is some other spell I'm overlooking. [*][URL='https://www.dndbeyond.com/spells/glibness'][B]Glibness[/B][/URL] You've selected an 8th level 5e spell not the [URL='https://www.d20srd.org/srd/spells/glibness.htm']3.5 level 3 glibness[/URL], from level 15-20 a caster will have one level 8 spell slot per long rest. Before I even get into this, you should think about that right there for a minute and try to decide if a spell that something like [URL='https://411mania.com/games/dd-campaign-stop-stats-level-ten-dd-beyond/'][B]five percent[/B] [/URL]of campaigns will reach makes your case. At level 15 a character will have +5 proficiency bonus, tack on expertise & +5 cha you get a flat 15 before the die roll, drop back to just proficiency with +5 cha & well... you see where this is going. Oh yea, glibness in 5e is a bard/warlock spell & you were talking about wizards weren't you? [*][URL='https://www.dndbeyond.com/spells/fly'][B]fly[/B][/URL]. You've selected [I][B][U]a[/U][/B][/I] good spell... and? what exactly is it going to let you do? deal unimpressive damage out of reach? fall out of the sky when you cast [I]nearly[/I] any concentration (de)buff or DoT type spell because they are both concentration? I've seen a few attempts at using flight in 5e & they might seem good to them, but it's generally not really a notable difference in my experience... You know what however is a campaign destroying ability? Two players with longbows & sharpshooter saying they want to approach from different sides & attack from max range. That works out to each player being 60 five foot squares from the target without concentration or spell slot/use consumption. If you've got a battlemat you can say "bob the mat's not that big so your off the map"... If you've got a good vtt capable of handling hundreds or even "Millions is probably where you'll start hitting floating point issues" you don't have that excuse but you likely have few if any maps created that are gigantic enough to even pretend to span that range. I also want to go back to the topic of flight, I once ran LMOP start to finish for a group where every single player was playing an aarakokra & really had very little issue with occasionally saying things like "Yeaaaa... the tree canopy is pretty thick" or "yea the ceiling is such and such high" every so often in that extreme case [*][URL='https://www.dndbeyond.com/spells/arcane-eye'][B]arcane eye[/B][/URL] " A solid barrier blocks the eye's movement" "GM:There is a door"... next spell! did you not look it up before citing this spell? [*][URL='https://www.dndbeyond.com/spells/scrying'][B]scrying[/B][/URL] "scry & die" wasn't a phrase for nothing, it was phenomenally useful back in the past in that it could let the caster work with the GM to get some details needed to prepare incredible save or suck save or lose & needed utility spells ahead of time back when vancian casting was a thing & you needed to prep each spell slot In 5e?... it's barely useful because A spells are prepped different, B there just aren't that many awesome spells, and C martials don't need to be sure they bring a ghost touch holy cold iron or whatever weapon they didn't know to plan for before because now it just needs to be a "magic" weapon [*][URL='https://www.dndbeyond.com/spells/find-familiar'][B]find familiar[/B][/URL] This is great for scouting within 100 feet, of course often so is the rogue ranger or whatever but those don't have the 100ft limit & can do trivial things like open that door [*][URL='https://www.dndbeyond.com/spells/clairvoyance'][B]clairvoyance[/B][/URL] Your joking... this one's a joke to see if I'm paying attention right? a third level nonritual concentration spell with a ten minute duration that lets you see what's going on at a place you've seen or been before... I'm at a loss for words to even start explaining why this is absolutely not [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards']LFQW[/URL] it's literally just [I]something[/I] a caster [I]could[/I] do that a noncaster could not however trivial the use it is [*]Between my last post & the stuff I added I think I got everything you listed & am going to bed now. If I missed any that you feel make a slam dunk case for 5e still having LFQW the list the specific spells & maybe go into some detail on it because some of these seem to be grasping at the flimsiest straws to an epic degree or you are using a rather unusual meaning for [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards']LFQW[/URL]. [/LIST] [/QUOTE]
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