Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lightning Bolt should be better.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8252873" data-attributes="member: 72555"><p>A core fighter, no optional rules, no magic items, no subclass in the first pass.</p><p></p><p>Uses a two handed sword and defensive fighting style, because easier math. 16 strength, increasing to 20 at level 6.</p><p></p><p>I'll ignore crits to make it easier, as they are linear.</p><p></p><p>8 fights per day, 2 rests, 3 rounds per fight.</p><p></p><p>Level 1: 10@+5 x 24 actions</p><p>Level 2: 1 action surge (x27 actions)</p><p>Level 4: 11@+6 (x27 actions)</p><p>Level 5: 22@+7 (x27 actions)</p><p>Level 6: 24@+8 (x27)</p><p>Level 9: 24@+9 (x27)</p><p>Level 11: 36@+9 (x27)</p><p>Level 13: 36@+10 (x27)</p><p>Level 17: 36@+11 (x30)</p><p>Level 20: 48@+11 (x30)</p><p></p><p>We'll stick with a foe with 21 AC who is immune to crits, just to keep it simple. Then the total damage done is:</p><p></p><p>Level 1: 60</p><p>Level 2: 67.5</p><p>Level 4: 89.1</p><p>Level 5: 207.9</p><p>Level 6: 259.2</p><p>Level 9: 291.6</p><p>Level 11: 437.4</p><p>Level 13: 486</p><p>Level 17: 594</p><p>Level 20: 792</p><p>[ATTACH=full]135890[/ATTACH]</p><p></p><p>That is pretty damn linear.</p><p></p><p>(Fixed an error in accuracy. I used 21 AC and no crits because it let me do Damage per Action times Accuracy times Number of Actions divided by 20 to get daily damage, and I wanted a fixed AC foe to factor in accuracy effects.)</p><p></p><p>Now optional things, like items and feats and multiclass charop, can make things curve upwards. But the core game, fighters are really linear.</p><p></p><p>I mean, take a cloak of invisibility wearing level 20 fighter using a gridle of 30 strength and flaming halbard with PAM and GWF.</p><p></p><p>They hit on a 10+ for 80% accuracy 10% crit rate, 4 times per action for 1d10+2d6+20 (32.5) and 29.5 shaft once per turn (24 turns). They also get a reaction attack 1 round in 3 (so 8), say, each for 32.5.</p><p></p><p>32.5 * 4 is 130 damage per attack. 80% accuracy means 104 damage hits per attack, and 23.6 per bonus action and 26 per reaction.</p><p></p><p>At 30 actions * 104 + 24 bonus actions * 23.6 + 8 reactions * 26 it comes to 3894.4 damage, almost 5x what the baseline fighter manages.</p><p></p><p>But that is the impact of items and feats.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8252873, member: 72555"] A core fighter, no optional rules, no magic items, no subclass in the first pass. Uses a two handed sword and defensive fighting style, because easier math. 16 strength, increasing to 20 at level 6. I'll ignore crits to make it easier, as they are linear. 8 fights per day, 2 rests, 3 rounds per fight. Level 1: 10@+5 x 24 actions Level 2: 1 action surge (x27 actions) Level 4: 11@+6 (x27 actions) Level 5: 22@+7 (x27 actions) Level 6: 24@+8 (x27) Level 9: 24@+9 (x27) Level 11: 36@+9 (x27) Level 13: 36@+10 (x27) Level 17: 36@+11 (x30) Level 20: 48@+11 (x30) We'll stick with a foe with 21 AC who is immune to crits, just to keep it simple. Then the total damage done is: Level 1: 60 Level 2: 67.5 Level 4: 89.1 Level 5: 207.9 Level 6: 259.2 Level 9: 291.6 Level 11: 437.4 Level 13: 486 Level 17: 594 Level 20: 792 [ATTACH type="full" alt="1619030497017.png"]135890[/ATTACH] That is pretty damn linear. (Fixed an error in accuracy. I used 21 AC and no crits because it let me do Damage per Action times Accuracy times Number of Actions divided by 20 to get daily damage, and I wanted a fixed AC foe to factor in accuracy effects.) Now optional things, like items and feats and multiclass charop, can make things curve upwards. But the core game, fighters are really linear. I mean, take a cloak of invisibility wearing level 20 fighter using a gridle of 30 strength and flaming halbard with PAM and GWF. They hit on a 10+ for 80% accuracy 10% crit rate, 4 times per action for 1d10+2d6+20 (32.5) and 29.5 shaft once per turn (24 turns). They also get a reaction attack 1 round in 3 (so 8), say, each for 32.5. 32.5 * 4 is 130 damage per attack. 80% accuracy means 104 damage hits per attack, and 23.6 per bonus action and 26 per reaction. At 30 actions * 104 + 24 bonus actions * 23.6 + 8 reactions * 26 it comes to 3894.4 damage, almost 5x what the baseline fighter manages. But that is the impact of items and feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lightning Bolt should be better.
Top