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Lightning Bolt should be better.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8253589" data-attributes="member: 18"><p>This is such a mind-boggling question on so many levels, like, it's almost like something a video gamer would say. Why on earth would I have necessarily played Strahd? I mean I have, but it's a miracle that I have. I suspect less than 10% of D&D players have. And I played a Paladin in that campaign so I have no idea. However, there was a Moon Druid in the group and he was an absolute BEAST in every sense. The idea that you select a class because they're "good at an adventure" is completely wild. That's absolutely how people operate in MMORPGs, but bonkers in the context of TT RPGs I'd suggest (esp. as it's quite likely you don't even know you're playing Strahd until you are!).</p><p></p><p></p><p>This is also mind-boggling. They're flatly a better "solo" class than either of those. Any armoured caster or partial caster with self-healing is pretty much top-notch for soloing in D&D. Moon Druids are so much better than those classes for "solo" play that it's an absolute joke. A Moon Druid with a pocket full of Goodberries is probably close to unstoppable in "solo" play (assuming the challenges are things designed for any solo class to potentially get past). And Druids have very effective summons, too, which absolutely dominate in solo or small group play.</p><p></p><p></p><p>I can't comment on whether randos on the internet are playing their Druid right in some "YouTube play through".</p><p></p><p>I can comment that Druids are a very solid class and the idea that they're a bad solo class strongly suggests you basically don't understand them mechanically.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8253589, member: 18"] This is such a mind-boggling question on so many levels, like, it's almost like something a video gamer would say. Why on earth would I have necessarily played Strahd? I mean I have, but it's a miracle that I have. I suspect less than 10% of D&D players have. And I played a Paladin in that campaign so I have no idea. However, there was a Moon Druid in the group and he was an absolute BEAST in every sense. The idea that you select a class because they're "good at an adventure" is completely wild. That's absolutely how people operate in MMORPGs, but bonkers in the context of TT RPGs I'd suggest (esp. as it's quite likely you don't even know you're playing Strahd until you are!). This is also mind-boggling. They're flatly a better "solo" class than either of those. Any armoured caster or partial caster with self-healing is pretty much top-notch for soloing in D&D. Moon Druids are so much better than those classes for "solo" play that it's an absolute joke. A Moon Druid with a pocket full of Goodberries is probably close to unstoppable in "solo" play (assuming the challenges are things designed for any solo class to potentially get past). And Druids have very effective summons, too, which absolutely dominate in solo or small group play. I can't comment on whether randos on the internet are playing their Druid right in some "YouTube play through". I can comment that Druids are a very solid class and the idea that they're a bad solo class strongly suggests you basically don't understand them mechanically. [/QUOTE]
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Lightning Bolt should be better.
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