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General Tabletop Discussion
*Dungeons & Dragons
Lightning Bolt should be better.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8253771" data-attributes="member: 18"><p>Call Lightning might need a 10' ceiling depending on your DM (that is the most it could require). Most D&D indoors stuff has that though (not all, of course). It does 3d10 damage indoors, but if cast <em>in a storm</em> outdoors, it does 4d10 damage. Moonbeam neither requires you to be outside nor benefits from it. I'd say Druid is an extremely good class to be effective in and outside of combat given that you are a full caster with decent armour (medium + shield) and wildshape (which allows for all sorts of silly business). Both Divine casters have a ton of flexibility there because they know all their spells. All full casters can be good in both situations if they know the right spells. Other classes it depends on how you build them, generally - particularly subclass choice (but race/lineage, skill choice via background etc. can all factor in).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8253771, member: 18"] Call Lightning might need a 10' ceiling depending on your DM (that is the most it could require). Most D&D indoors stuff has that though (not all, of course). It does 3d10 damage indoors, but if cast [I]in a storm[/I] outdoors, it does 4d10 damage. Moonbeam neither requires you to be outside nor benefits from it. I'd say Druid is an extremely good class to be effective in and outside of combat given that you are a full caster with decent armour (medium + shield) and wildshape (which allows for all sorts of silly business). Both Divine casters have a ton of flexibility there because they know all their spells. All full casters can be good in both situations if they know the right spells. Other classes it depends on how you build them, generally - particularly subclass choice (but race/lineage, skill choice via background etc. can all factor in). [/QUOTE]
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Community
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Lightning Bolt should be better.
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