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lightning elementals
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<blockquote data-quote="Devon" data-source="post: 270761" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Here are the lightning elementals, in the standard format.</p><p></p><p>There were so many powers one could give to these folks, but I didn't want them to be too overpowered. </p><p></p><p>Among the rejected powers were:</p><p>- Flight</p><p>- Bolt (elemental turns to a lightning bolt and "charges" an opponent, doing its HD in damage)</p><p>- Haste</p><p></p><p>Anyone have any other ideas for abilities, or believe I should have used one of the other powers instead of Stun or Lightning Ball?</p><p></p><p>- Devon</p><p></p><p></p><p>Lightning Elemental, Small</p><p>Small Elemental (Lightning)</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 16 (+1 size, +2 Dex, +3 natural)</p><p>Attacks: Slam +2 melee</p><p>Damage: Slam 1d6+1 and stun </p><p>Face/Reach: 5' by 5'/5'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 12)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity,</p><p>Saves: Fort +2, Ref +3, Will -1</p><p>Abilities: Str 10, Dex 13, Con 14, Int 4, Wis 9, Cha 11</p><p>Skills: Listen +4, Spot +4</p><p>Feats: Improved Initiative</p><p></p><p>Lightning Elemental, Medium</p><p>Medium-Size Elemental (Lightning)</p><p>Hit Dice: 4d8+16 (34 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 18 (+2 Dex, +5 natural)</p><p>Attacks: Slam +4 melee</p><p>Damage: Slam 1d8+1 and stun</p><p>Face/Reach: 5' by 5'/5'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 16)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity,</p><p>Saves: Fort +5, Ref +6, Will +0</p><p>Abilities: Str 12, Dex 15, Con 18, Int 4, Wis 9, Cha 11</p><p>Skills: Listen +6, Spot +6</p><p>Feats: Improved Initiative</p><p></p><p>Lightning Elemental, Large</p><p>Large Elemental (Lightning)</p><p>Hit Dice: 8d8+40 (76 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 19 (-1 size, +3 Dex, +7 natural)</p><p>Attacks: Slam +7/+2 melee</p><p>Damage: Slam 2d8+3 and stun</p><p>Face/Reach: 5' by 5'/10'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 19)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+1</p><p>Saves: Fort +7, Ref +9, Will +2</p><p>Abilities: Str 15, Dex 17, Con 20, Int 6, Wis 10, Cha 11</p><p>Skills: Listen +10, Spot +10</p><p>Feats: Lightning Reflexes, Improved Initiative</p><p></p><p>Lightning Elemental, Huge</p><p>Huge Elemental (Lightning)</p><p>Hit Dice: 16d8+96 (168 hp)</p><p>Initiative: +9 (+5 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 20 (-2 size, +5 Dex, +7 natural)</p><p>Attacks: Slam +14/+9/+4 melee</p><p>Damage: Slam 2d10+6 and stun</p><p>Face/Reach: 10' by 5'/10'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 24)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2</p><p>Saves: Fort +11, Ref +15, Will +5</p><p>Abilities: Str 19, Dex 21, Con 22, Int 6, Wis 10, Cha 11</p><p>Skills: Listen +18, Spot +18</p><p>Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge</p><p></p><p>Lightning Elemental, Greater</p><p>Huge Elemental (Lightning)</p><p>Hit Dice: 21d8+126 (220 hp)</p><p>Initiative: +10 (+6 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 21 (-2 size, +6 Dex, +7 natural)</p><p>Attacks: Slam +18/+13/+8 melee</p><p>Damage: Slam 2d10+7 and stun</p><p>Face/Reach: 10' by 5'/10'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 26)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2</p><p>Saves: Fort +13, Ref +18, Will +7</p><p>Abilities: Str 21, Dex 23, Con 22, Int 6, Wis 10, Cha 11</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge</p><p></p><p>Lightning Elemental, Elder</p><p>Huge Elemental (Lightning)</p><p>Hit Dice: 24d8+ 144 (252 hp)</p><p>Initiative: +11 (+7 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 22 (-2 size, +7 Dex, +7 natural)</p><p>Attacks: Slam +22/+17/+12/+7</p><p>Damage: Slam 2d10+9 and stun</p><p>Face/Reach: 10' by 5'/10'</p><p>Special Attacks: Shock field, conductive touch, stun (DC 29)</p><p>Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 15/+3</p><p>Saves: Fort +14, Ref +21, Will +8</p><p>Abilities: Str 23, Dex 25, Con 22, Int 6, Wis 10, Cha 11</p><p>Skills: Listen +26, Spot +26</p><p>Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge, Mobility</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11</p><p>Treasure: None</p><p>Alignment: Usually Neutral</p><p>Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)</p><p></p><p>Lightning Elementals are beings from the elemental plane of Lightning. They resemble lanky, hyperactive humanoids made of corruscating bluish-white electricity, their angles and lines always changing. Larger versions grow to resemble walls of lightning. Lightning elementals are somewhat impulsive.</p><p></p><p>Lightning elementals speak Auran.</p><p></p><p>Combat:</p><p>Lightning elementals are very excitable and unstable, tending to attack for no apparent reason.</p><p></p><p>Shock field (Ex): A lightning elemental is surrounded at all times by a crackling field of electricity. Anyone grappling, holding, or otherwise in contact with the lightning elemental takes automatic slam damage. A Fortitude save halves this damage (See Save DC, below).</p><p></p><p>Furthermore, anyone striking the lightning elemental with a barehanded attack, or a conductive metal weapon, also takes the listed damage, Fortitude save for half.</p><p></p><p>Conductive touch (Ex): Against opponents in metallic armor, a lightning elemental's melee attacks are resolved as melee touch attacks. Anything immune to electricity takes no damage from the lightning elemental's slam attack.</p><p></p><p>Stun (Su): Anyone hit by the lightning elemental's slam attack must make a Fortitude save (see Save DC below) or be stunned for 1d4 rounds.</p><p></p><p>Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.</p><p></p><p>Lightning Elemental Size</p><p>Elemental Height Weight Save DC</p><p>--------- ------ ------ ------------</p><p>Small 4 ft. 1 lb. 12</p><p>Medium 8 ft. 2 lb. 16</p><p>Large 16 ft. 4 lb. 19</p><p>Huge 32 ft. 8 lb. 24</p><p>Greater 36 ft. 10 lb. 26</p><p>Elder 40 ft. 12 lb. 29</p><p></p><p></p><p></p><p></p><p><em>edited to factor in size modifiers to attack rolls; changed special attacks</em></p></blockquote><p></p>
[QUOTE="Devon, post: 270761, member: 1446"] Hi, folks, Here are the lightning elementals, in the standard format. There were so many powers one could give to these folks, but I didn't want them to be too overpowered. Among the rejected powers were: - Flight - Bolt (elemental turns to a lightning bolt and "charges" an opponent, doing its HD in damage) - Haste Anyone have any other ideas for abilities, or believe I should have used one of the other powers instead of Stun or Lightning Ball? - Devon Lightning Elemental, Small Small Elemental (Lightning) Hit Dice: 2d8+4 (13 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 16 (+1 size, +2 Dex, +3 natural) Attacks: Slam +2 melee Damage: Slam 1d6+1 and stun Face/Reach: 5' by 5'/5' Special Attacks: Shock field, conductive touch, stun (DC 12) Special Qualities: Elemental, darkvision 60', Electricity immunity, Saves: Fort +2, Ref +3, Will -1 Abilities: Str 10, Dex 13, Con 14, Int 4, Wis 9, Cha 11 Skills: Listen +4, Spot +4 Feats: Improved Initiative Lightning Elemental, Medium Medium-Size Elemental (Lightning) Hit Dice: 4d8+16 (34 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 18 (+2 Dex, +5 natural) Attacks: Slam +4 melee Damage: Slam 1d8+1 and stun Face/Reach: 5' by 5'/5' Special Attacks: Shock field, conductive touch, stun (DC 16) Special Qualities: Elemental, darkvision 60', Electricity immunity, Saves: Fort +5, Ref +6, Will +0 Abilities: Str 12, Dex 15, Con 18, Int 4, Wis 9, Cha 11 Skills: Listen +6, Spot +6 Feats: Improved Initiative Lightning Elemental, Large Large Elemental (Lightning) Hit Dice: 8d8+40 (76 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 19 (-1 size, +3 Dex, +7 natural) Attacks: Slam +7/+2 melee Damage: Slam 2d8+3 and stun Face/Reach: 5' by 5'/10' Special Attacks: Shock field, conductive touch, stun (DC 19) Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+1 Saves: Fort +7, Ref +9, Will +2 Abilities: Str 15, Dex 17, Con 20, Int 6, Wis 10, Cha 11 Skills: Listen +10, Spot +10 Feats: Lightning Reflexes, Improved Initiative Lightning Elemental, Huge Huge Elemental (Lightning) Hit Dice: 16d8+96 (168 hp) Initiative: +9 (+5 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 20 (-2 size, +5 Dex, +7 natural) Attacks: Slam +14/+9/+4 melee Damage: Slam 2d10+6 and stun Face/Reach: 10' by 5'/10' Special Attacks: Shock field, conductive touch, stun (DC 24) Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2 Saves: Fort +11, Ref +15, Will +5 Abilities: Str 19, Dex 21, Con 22, Int 6, Wis 10, Cha 11 Skills: Listen +18, Spot +18 Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge Lightning Elemental, Greater Huge Elemental (Lightning) Hit Dice: 21d8+126 (220 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 21 (-2 size, +6 Dex, +7 natural) Attacks: Slam +18/+13/+8 melee Damage: Slam 2d10+7 and stun Face/Reach: 10' by 5'/10' Special Attacks: Shock field, conductive touch, stun (DC 26) Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2 Saves: Fort +13, Ref +18, Will +7 Abilities: Str 21, Dex 23, Con 22, Int 6, Wis 10, Cha 11 Skills: Listen +23, Spot +23 Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge Lightning Elemental, Elder Huge Elemental (Lightning) Hit Dice: 24d8+ 144 (252 hp) Initiative: +11 (+7 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 22 (-2 size, +7 Dex, +7 natural) Attacks: Slam +22/+17/+12/+7 Damage: Slam 2d10+9 and stun Face/Reach: 10' by 5'/10' Special Attacks: Shock field, conductive touch, stun (DC 29) Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 15/+3 Saves: Fort +14, Ref +21, Will +8 Abilities: Str 23, Dex 25, Con 22, Int 6, Wis 10, Cha 11 Skills: Listen +26, Spot +26 Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge, Mobility Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11 Treasure: None Alignment: Usually Neutral Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge) Lightning Elementals are beings from the elemental plane of Lightning. They resemble lanky, hyperactive humanoids made of corruscating bluish-white electricity, their angles and lines always changing. Larger versions grow to resemble walls of lightning. Lightning elementals are somewhat impulsive. Lightning elementals speak Auran. Combat: Lightning elementals are very excitable and unstable, tending to attack for no apparent reason. Shock field (Ex): A lightning elemental is surrounded at all times by a crackling field of electricity. Anyone grappling, holding, or otherwise in contact with the lightning elemental takes automatic slam damage. A Fortitude save halves this damage (See Save DC, below). Furthermore, anyone striking the lightning elemental with a barehanded attack, or a conductive metal weapon, also takes the listed damage, Fortitude save for half. Conductive touch (Ex): Against opponents in metallic armor, a lightning elemental's melee attacks are resolved as melee touch attacks. Anything immune to electricity takes no damage from the lightning elemental's slam attack. Stun (Su): Anyone hit by the lightning elemental's slam attack must make a Fortitude save (see Save DC below) or be stunned for 1d4 rounds. Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Lightning Elemental Size Elemental Height Weight Save DC --------- ------ ------ ------------ Small 4 ft. 1 lb. 12 Medium 8 ft. 2 lb. 16 Large 16 ft. 4 lb. 19 Huge 32 ft. 8 lb. 24 Greater 36 ft. 10 lb. 26 Elder 40 ft. 12 lb. 29 [i]edited to factor in size modifiers to attack rolls; changed special attacks[/i] [/QUOTE]
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