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General Tabletop Discussion
*Pathfinder & Starfinder
Lightning Lady Lich - Will She Wipe The Party?
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<blockquote data-quote="Mesh Hong" data-source="post: 4828506" data-attributes="member: 73463"><p>That aura sounds ok, and its always nice to have things change when a monster is bloddied.</p><p> </p><p>I am not sure of what MM2 suggests but by the original monster creation system I would have expected:</p><p> </p><p>before bonus points:</p><p>AC: 25; Fort: 22; Ref: 25; Will: 25</p><p> </p><p>after bonus points:</p><p>AC: 27; Fort 22; Ref: 27; Will: 27</p><p> </p><p>But If you are happy with those defenses then their isn't a problem. I would just check that your group has a <em>reasonable</em> chance of hitting that 29 Will.</p><p> </p><p>As for healing surge drain on a burst 1 at will power, it a little nasty but then she is meant to be a "named threat". I cannot comment on how many encounters the group will face before her as that is completely under your control. One thing that I have learned is that the PC have a LOT of healing surges, it might do them some good to reduce their comfort zone with a power like this. Also remember that she will not be using this power every turn so she wont actually drain that many surges. (in my opinion).</p><p> </p><p>I would keep the burst power as a slow effect as well.</p><p> </p><p>With Nova I would have it at burst 3 and no more than 2d8+5 damage. This is because of the raw power of the Orbs.</p><p> </p><p>I am not sure, personally, that the orbs should create a zone.... I like them as orbs and it is a similar concept to flaming sphere. If you made the power create a Zone you would have to rename it.</p><p> </p><p>Without a cleric, or someone doing radiant damage this encounter is a lot harder. No one will be able to stop the Lich from regenerating for a start.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4828506, member: 73463"] That aura sounds ok, and its always nice to have things change when a monster is bloddied. I am not sure of what MM2 suggests but by the original monster creation system I would have expected: before bonus points: AC: 25; Fort: 22; Ref: 25; Will: 25 after bonus points: AC: 27; Fort 22; Ref: 27; Will: 27 But If you are happy with those defenses then their isn't a problem. I would just check that your group has a [I]reasonable[/I] chance of hitting that 29 Will. As for healing surge drain on a burst 1 at will power, it a little nasty but then she is meant to be a "named threat". I cannot comment on how many encounters the group will face before her as that is completely under your control. One thing that I have learned is that the PC have a LOT of healing surges, it might do them some good to reduce their comfort zone with a power like this. Also remember that she will not be using this power every turn so she wont actually drain that many surges. (in my opinion). I would keep the burst power as a slow effect as well. With Nova I would have it at burst 3 and no more than 2d8+5 damage. This is because of the raw power of the Orbs. I am not sure, personally, that the orbs should create a zone.... I like them as orbs and it is a similar concept to flaming sphere. If you made the power create a Zone you would have to rename it. Without a cleric, or someone doing radiant damage this encounter is a lot harder. No one will be able to stop the Lich from regenerating for a start. [/QUOTE]
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Lightning Lady Lich - Will She Wipe The Party?
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