Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lightning Lady Lich - Will She Wipe The Party?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortalPlague" data-source="post: 4836028" data-attributes="member: 62721"><p>I've come up with a name for my lich... Sachara Veil, Lady of Lightning. I've also made some of the changes suggested... in particular, I've put the orbs as zones, added a healing surge sap on the Sap Energy power, and given the chain lightning a third target. The other small change is to Static Fling; I added the ability for that power to be used on objects in a very powerful way.</p><p></p><p>I also have a pre-lich version of her prepared. I've toned down most of her powers so that almost everything improves when she becomes a lich. I intend for the PCs to meet her several times (potentially in combat) before she does her ritual and becomes undead, so putting together a competent stat block for her is important.</p><p></p><p>One of the biggest changes to Sachara in this version is that Static Fling does not move creatures, only objects. I want Sachara's transformation to be dramatic, and an easy way for that to happen is for a power that was trivial at first to become much more dangerous in a later combat. Also, the size of most of her powers have been trimmed down.</p><p></p><p><strong>Sachara Veil, Lady of Lightning (pre-lich)</strong> - <strong>Initiative:</strong> +10 <strong>800 xp</strong></p><p><strong>Level 9 Elite Controller</strong> - <strong>AC:</strong> 25 <strong>F:</strong> 23 <strong>R:</strong> 23 <strong>W:</strong> 27</p><p><strong>HP:</strong> 184 <strong>Bloodied:</strong> 92 <strong>Surge:</strong> 46</p><p><strong>Saves:</strong> +2 <strong>Action Points:</strong> 1 </p><p></p><p><strong>Chain Lightning</strong> Ranged Basic, Standard, At Will * Lightning</p><p>Range 10: +14 vs. Reflex; 1d10+5 lightning damage, and the bolt jumps to a second target.</p><p>Secondary: Range 5: +15 vs. Reflex; 1d6+5 lightning damage.</p><p></p><p><strong>Static Fling</strong> Minor, At Will *Lightning</p><p>Range 10: +15 vs. Fortitude, targets objects only; Target slides 2 squares.</p><p></p><p><strong>Orb of Lightning</strong> Standard, Recharge 5, 6 * Lightning</p><p>Range 10: Sachara Veil conjures an Orb of Lightning which lasts until the end of her next turn. The orb occupies one square, and has an aura 1 zone around it. Any enemy who starts their turn in the zone is subject to an attack.</p><p><strong>Orb Attack:</strong> +14 vs. Reflex; 2d8+3 lightning damage</p><p><strong>Sustain:</strong> minor. Sachara Veil may have multiple Orbs active at the same time.</p><p></p><p><strong>Nova</strong> Standard, Encounter, Recharges when first bloodied * Lightning</p><p>Close Burst 1: +12 vs. Fort; 2d4+5, push 1 and knock prone.</p><p></p><p><strong>Second Wind</strong> Standard, Encounter * Healing</p><p>Sachara Veil may take a second wind, regaining 46 hit points. Additionally, until the end of her next turn, all her defenses are increased by 2.</p><p></p><p>---</p><p></p><p>I'm a little concerned that she'll be too weak, even with the other creatures showing up in the encounters, but I'm not sure what to add. Ideally, I'd like to give her a somewhat potent power that she would lose when she turns to lichdom. Any ideas would be appreciated.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4836028, member: 62721"] I've come up with a name for my lich... Sachara Veil, Lady of Lightning. I've also made some of the changes suggested... in particular, I've put the orbs as zones, added a healing surge sap on the Sap Energy power, and given the chain lightning a third target. The other small change is to Static Fling; I added the ability for that power to be used on objects in a very powerful way. I also have a pre-lich version of her prepared. I've toned down most of her powers so that almost everything improves when she becomes a lich. I intend for the PCs to meet her several times (potentially in combat) before she does her ritual and becomes undead, so putting together a competent stat block for her is important. One of the biggest changes to Sachara in this version is that Static Fling does not move creatures, only objects. I want Sachara's transformation to be dramatic, and an easy way for that to happen is for a power that was trivial at first to become much more dangerous in a later combat. Also, the size of most of her powers have been trimmed down. [b]Sachara Veil, Lady of Lightning (pre-lich)[/b] - [b]Initiative:[/b] +10 [b]800 xp[/b] [b]Level 9 Elite Controller[/b] - [b]AC:[/b] 25 [b]F:[/b] 23 [b]R:[/b] 23 [b]W:[/b] 27 [b]HP:[/b] 184 [b]Bloodied:[/b] 92 [b]Surge:[/b] 46 [b]Saves:[/b] +2 [b]Action Points:[/b] 1 [b]Chain Lightning[/b] Ranged Basic, Standard, At Will * Lightning Range 10: +14 vs. Reflex; 1d10+5 lightning damage, and the bolt jumps to a second target. Secondary: Range 5: +15 vs. Reflex; 1d6+5 lightning damage. [b]Static Fling[/b] Minor, At Will *Lightning Range 10: +15 vs. Fortitude, targets objects only; Target slides 2 squares. [b]Orb of Lightning[/b] Standard, Recharge 5, 6 * Lightning Range 10: Sachara Veil conjures an Orb of Lightning which lasts until the end of her next turn. The orb occupies one square, and has an aura 1 zone around it. Any enemy who starts their turn in the zone is subject to an attack. [b]Orb Attack:[/b] +14 vs. Reflex; 2d8+3 lightning damage [b]Sustain:[/b] minor. Sachara Veil may have multiple Orbs active at the same time. [b]Nova[/b] Standard, Encounter, Recharges when first bloodied * Lightning Close Burst 1: +12 vs. Fort; 2d4+5, push 1 and knock prone. [b]Second Wind[/b] Standard, Encounter * Healing Sachara Veil may take a second wind, regaining 46 hit points. Additionally, until the end of her next turn, all her defenses are increased by 2. --- I'm a little concerned that she'll be too weak, even with the other creatures showing up in the encounters, but I'm not sure what to add. Ideally, I'd like to give her a somewhat potent power that she would lose when she turns to lichdom. Any ideas would be appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lightning Lady Lich - Will She Wipe The Party?
Top