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General Tabletop Discussion
*Dungeons & Dragons
lightning-themed environment?
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<blockquote data-quote="Meech17" data-source="post: 9367991" data-attributes="member: 7044459"><p>I would maybe put two big Tesla Coil style devices in the back of the room that shoot off bolts of lightning each turn. I can't find the link for you because his site is blocked at work, but look up [USER=54840]@SlyFlourish[/USER] 's rules for "Monument's of Power". </p><p></p><p>This could be a lot of fun. They will give the baddie and/or his minions some sort of buff while they're active, or perhaps regeneration each round until destroyed. </p><p></p><p>If you play on a grid I'd cut out two pieces of paper. Maybe 3x3, or 5x5 depending on how big you want the area to be. I'd give each monument a turn in combat, and on it's turn, it will bolt it's corresponding square, and then the square will move, to warn the players where it'll strike next turn. This will make the battlefield dynamic and force the players to move around. But also give them options like trying to contain minions in these squares so they get bolted instead. Of course once they break one of the monuments you get rid of one of the squares.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9367991, member: 7044459"] I would maybe put two big Tesla Coil style devices in the back of the room that shoot off bolts of lightning each turn. I can't find the link for you because his site is blocked at work, but look up [USER=54840]@SlyFlourish[/USER] 's rules for "Monument's of Power". This could be a lot of fun. They will give the baddie and/or his minions some sort of buff while they're active, or perhaps regeneration each round until destroyed. If you play on a grid I'd cut out two pieces of paper. Maybe 3x3, or 5x5 depending on how big you want the area to be. I'd give each monument a turn in combat, and on it's turn, it will bolt it's corresponding square, and then the square will move, to warn the players where it'll strike next turn. This will make the battlefield dynamic and force the players to move around. But also give them options like trying to contain minions in these squares so they get bolted instead. Of course once they break one of the monuments you get rid of one of the squares. [/QUOTE]
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