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LightPhoenix's Arcane Trickster PP
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<blockquote data-quote="LightPhoenix" data-source="post: 4555855" data-attributes="member: 115"><p>Hey all,</p><p></p><p>I've had this sitting around for a while now, and I never got around to posting it. It's not complete; specifically, I don't have an 11th level path ability. I figured I'd post it anyway. The design behind the class is mostly a Controller/Striker hybrid, as I envisioned it as a Rogue/Wizard build. It would probably work well with Ranger, or with a class like Bard or Warlock, so I loosened the prereqs.</p><p></p><p> <strong>Arcane Trickster</strong></p><p> </p><p> Prerequisites: Ranger or Rogue, any Arcane class</p><p> </p><p> <u>Path Features</u></p><p> (11th level): </p><p> </p><p> Trickster’s Action (11th level): Whenever you spend an action point to take an extra action, you may teleport a number of squares equal to your Intelligence modifier before the attack.</p><p> </p><p> Arcane Sneakiness (16th level): Whenever you cast a spell against a target you have combat advantage against, you may add your Sneak Attack damage to the attack. This damage has the same keywords as the attack.</p><p> </p><p> <u>Arcane Trickster Exploits</u></p><p> Note: Where a power has the keywords for two different sources, any effect that targets either source will affect the power.</p><p> </p><p> <strong><span style="color: red">Teleport Storm Arcane Trickster Attack 11</span></strong></p><p> <em>You teleport in and out rapidly, striking enemies without warning.</em></p><p> <strong>Encounter * Martial, Arcane, Weapon, Teleport</strong></p><p> </p><p> <strong>Standard Action Close Burst 3</strong></p><p> <strong>Target:</strong> One, two, or three targets within burst</p><p> <strong>Attack:</strong> Dexterity vs. AC</p><p> <strong>Hit:</strong> 1[W] + Dexterity modifier damage</p><p> <strong>Effect:</strong> Gain combat advantage against each target until the end of your turn, including for this attack. You teleport to a square within the burst.</p><p> </p><p> <strong><span style="color: gray">Misplaced Affliction Arcane Trickster Utility 12</span></strong></p><p> <em>With a word and a gesture, what ails you now afflicts another.</em></p><p> <strong>Daily * Arcane</strong></p><p> </p><p> <strong>Minor Action Ranged 10</strong></p><p> <strong>Target:</strong> One creature</p><p> <strong>Effect:</strong> Choose one condition you have that is ended by a save. End this condition, and apply it to the target. If the target is immune to the condition, it is still ended, but does not affect the target.</p><p> </p><p> <strong><span style="color: gray">Illusory Double Arcane Trickster Attack 20</span></strong></p><p> <em>Where one of you was before, two now surround the enemy.</em></p><p> <strong>Daily * Martial, Arcane, Weapon, Illusion, Teleport</strong></p><p> </p><p> <strong>Standard Action Melee 1</strong></p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack: </strong>Intelligence vs. Will</p><p> <strong>Hit: </strong>3[W] + Dexterity modifier damage</p><p> <strong>Effect:</strong> Create an illusory double of yourself adjacent to the target. The illusory double moves and attacks the target, which provides flanking for adjacent allies. As a move action, you can switch places with the double; this counts as a teleport. As a standard action, you can select a new target you are adjacent to; the illusory double seemingly teleports adjacent to the new target. The target can attempt to disbelieve the illusion each time it hits the illusion; use your defenses for the illusion. Success ends the effect.</p><p> <strong>Sustain Minor:</strong> You maintain the illusion, which continues to provide flanking against the current target.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4555855, member: 115"] Hey all, I've had this sitting around for a while now, and I never got around to posting it. It's not complete; specifically, I don't have an 11th level path ability. I figured I'd post it anyway. The design behind the class is mostly a Controller/Striker hybrid, as I envisioned it as a Rogue/Wizard build. It would probably work well with Ranger, or with a class like Bard or Warlock, so I loosened the prereqs. [B]Arcane Trickster[/B] Prerequisites: Ranger or Rogue, any Arcane class [U]Path Features[/U] (11th level): Trickster’s Action (11th level): Whenever you spend an action point to take an extra action, you may teleport a number of squares equal to your Intelligence modifier before the attack. Arcane Sneakiness (16th level): Whenever you cast a spell against a target you have combat advantage against, you may add your Sneak Attack damage to the attack. This damage has the same keywords as the attack. [U]Arcane Trickster Exploits[/U] Note: Where a power has the keywords for two different sources, any effect that targets either source will affect the power. [B][COLOR=red]Teleport Storm Arcane Trickster Attack 11[/COLOR][/B] [I]You teleport in and out rapidly, striking enemies without warning.[/I] [B]Encounter * Martial, Arcane, Weapon, Teleport[/B] [B]Standard Action Close Burst 3[/B] [B]Target:[/B] One, two, or three targets within burst [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier damage [B]Effect:[/B] Gain combat advantage against each target until the end of your turn, including for this attack. You teleport to a square within the burst. [B][COLOR=gray]Misplaced Affliction Arcane Trickster Utility 12[/COLOR][/B] [I]With a word and a gesture, what ails you now afflicts another.[/I] [B]Daily * Arcane[/B] [B]Minor Action Ranged 10[/B] [B]Target:[/B] One creature [B]Effect:[/B] Choose one condition you have that is ended by a save. End this condition, and apply it to the target. If the target is immune to the condition, it is still ended, but does not affect the target. [B][COLOR=gray]Illusory Double Arcane Trickster Attack 20[/COLOR][/B] [I]Where one of you was before, two now surround the enemy.[/I] [B]Daily * Martial, Arcane, Weapon, Illusion, Teleport[/B] [B]Standard Action Melee 1[/B] [B]Target:[/B] One creature [B]Attack: [/B]Intelligence vs. Will [B]Hit: [/B]3[W] + Dexterity modifier damage [B]Effect:[/B] Create an illusory double of yourself adjacent to the target. The illusory double moves and attacks the target, which provides flanking for adjacent allies. As a move action, you can switch places with the double; this counts as a teleport. As a standard action, you can select a new target you are adjacent to; the illusory double seemingly teleports adjacent to the new target. The target can attempt to disbelieve the illusion each time it hits the illusion; use your defenses for the illusion. Success ends the effect. [B]Sustain Minor:[/B] You maintain the illusion, which continues to provide flanking against the current target. [/QUOTE]
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