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<blockquote data-quote="LightPhoenix" data-source="post: 239258" data-attributes="member: 115"><p>Why? Because I feel like it, and because no one here has really talked about how they've gone about making their modules.</p><p></p><p>So here we go...</p><p></p><p>So I created a basic inn for use online, using Eric's module as inspiration and a few ideas I have to make it better. It's modelled after a campaign world I have mostly designed.</p><p></p><p>I just started making it today.</p><p></p><p>So I tried (operative word) to get three things set up - one, a group of dwarven merchants; two, a bulletin board to announce changes; and three, a placard for a sign outside one of the rooms.</p><p></p><p>I go in the module, neither sign works, and the dwarves attacked me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hence was my first introduction to factions. The "Advanced" tab of the Faction Editor is sooooooooo much easier to understand than that bar-graph thing.</p><p></p><p>Trying to fix something with the boards, and then we'll see if it works...</p><p></p><p>Well, 50/50.</p><p></p><p>The dwarves don't attack me, and the shop works fine, so that's good at least.</p><p></p><p>Signs are another matter. It's back to the drawing board. Maybe I'll open up the Prologue see if I can figure it out. Btw, I tried opening Chapter 2 and my comp barfed... too much info. I have a really low processor speed though.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 239258, member: 115"] Why? Because I feel like it, and because no one here has really talked about how they've gone about making their modules. So here we go... So I created a basic inn for use online, using Eric's module as inspiration and a few ideas I have to make it better. It's modelled after a campaign world I have mostly designed. I just started making it today. So I tried (operative word) to get three things set up - one, a group of dwarven merchants; two, a bulletin board to announce changes; and three, a placard for a sign outside one of the rooms. I go in the module, neither sign works, and the dwarves attacked me :) Hence was my first introduction to factions. The "Advanced" tab of the Faction Editor is sooooooooo much easier to understand than that bar-graph thing. Trying to fix something with the boards, and then we'll see if it works... Well, 50/50. The dwarves don't attack me, and the shop works fine, so that's good at least. Signs are another matter. It's back to the drawing board. Maybe I'll open up the Prologue see if I can figure it out. Btw, I tried opening Chapter 2 and my comp barfed... too much info. I have a really low processor speed though. [/QUOTE]
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