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LightPhoenix's "Creating a Module" Journal
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<blockquote data-quote="LightPhoenix" data-source="post: 240312" data-attributes="member: 115"><p>Well, suffice to say a lot has changed in two days.</p><p></p><p>I've pretty much learned how to make some incredible item scripts, once my server is running I'll let you all test them out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My module is mostly rebuilt to where it was before, and while I still haven't solved the conversable sign problem, I'm almost there I think.</p><p></p><p>By the time my server is up (which looks to be Saturday, hint hint <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) I should have quite the show to put on. A few previews - </p><p></p><p>Potions - Glibness, Heroism, Hiding, Sneaking, and Vision. These are relatively easy and once I have them working I promise to share the code.</p><p></p><p>Languages - Differentiating what languages a character can or can not speak. Simple use of a token with a script attached, which will allow for a lot of roleplaying value.</p><p></p><p>Perhaps a hacked version of some spells, we'll see. Definately magic items with non-standard casting levels and/or metamagicked spells.</p><p></p><p>Also, one project which I'm keeping quite secret, but will be very cool if I can get it to work. This will take a while though.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 240312, member: 115"] Well, suffice to say a lot has changed in two days. I've pretty much learned how to make some incredible item scripts, once my server is running I'll let you all test them out :) My module is mostly rebuilt to where it was before, and while I still haven't solved the conversable sign problem, I'm almost there I think. By the time my server is up (which looks to be Saturday, hint hint ;) ) I should have quite the show to put on. A few previews - Potions - Glibness, Heroism, Hiding, Sneaking, and Vision. These are relatively easy and once I have them working I promise to share the code. Languages - Differentiating what languages a character can or can not speak. Simple use of a token with a script attached, which will allow for a lot of roleplaying value. Perhaps a hacked version of some spells, we'll see. Definately magic items with non-standard casting levels and/or metamagicked spells. Also, one project which I'm keeping quite secret, but will be very cool if I can get it to work. This will take a while though. [/QUOTE]
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