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LightPhoenix's "Creating a Module" Journal
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<blockquote data-quote="LightPhoenix" data-source="post: 241190" data-attributes="member: 115"><p>Progress has been made, but it's going slower than I would like. If I really wanted to push myself, I could get the server up tomorrow evening, but my gf is leaving this weekend and I won't get to see her again for quite a while. Personally, I like my gf, and I'm not about to spend my last weekend with her working on NWN all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That said, things are going good. I'm working on scripting potions right now, and let me tell you, it's <em>really</em> easy once you know what you're doing. It take maybe a minute or two to do all the scripting. I'll post a tutorial this weekend, I promise, using a Potion of Heroism.</p><p></p><p>Random treasure... wow. ConInclude is quite the program. I've gone through and gotten all the function calls out of it, and I've experimented some. I will definitely post something more on that this weekend, because I've found that there are a few premade common scripts included which can be used very quickly. You've probably noticed them - treasure chests spawn with one already in place.</p><p></p><p>I've just finished making my first dungeon today, and let me tell you, it's not a masterpiece. I'm working on learning the ins and outs on encounters, and it shows. So I have to go back and retool all the encounters, and I think I'm going to actually have the bare minimum of storyline involved as well. I also have this problem of getting lots of spell components... I'll have to see what I can do about that.</p><p></p><p>I haven't started work on language tokens yet, but that's next on my agenda. I'm debating how exactly I'm going to implement it - there's a number of ways. You could use local variables, but those get erased when you leave - not a desirable option. The two ways I'm looking at now are tokens (either invisible or visible, haven't decided yet) and the journal. I'm leaning towards tokens though. I also have to figure out how I'm going to implement bonus languages based on Intelligence... I'm thinking of throwing an event when you start the module which checks to see how many languages you know and if you know less than you should it lets you choose some. We'll see how that goes.</p><p></p><p>I've also learned a bit about how the forge works, which is something that eventually will be included in the module. Also, possibly a spin on that, I want to include an Alchemy Lab, where you can mix potions. These are a long ways off though. First things first.</p><p></p><p>Oh, I got conversable signs working, I was kicking myself when I found the answer on the bioware boards.</p><p></p><p>So I need to redo the one dungeon I have, and I want to add at least one more before release. I still want to add more potions, and I have to work on language tokens. And of course, I want to post information about random treasure and scripting items.</p><p></p><p>Right now I'm looking at a release date around July 2nd. This may get pushed back to July 4th, if I can't get everything done - I have to help my gf pack on the 3rd, and I want to go see MiB2, plus one of my friends is getting pack the 3rd, I wanna get together with him. So not a lot of time that day.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 241190, member: 115"] Progress has been made, but it's going slower than I would like. If I really wanted to push myself, I could get the server up tomorrow evening, but my gf is leaving this weekend and I won't get to see her again for quite a while. Personally, I like my gf, and I'm not about to spend my last weekend with her working on NWN all the time :) That said, things are going good. I'm working on scripting potions right now, and let me tell you, it's [I]really[/I] easy once you know what you're doing. It take maybe a minute or two to do all the scripting. I'll post a tutorial this weekend, I promise, using a Potion of Heroism. Random treasure... wow. ConInclude is quite the program. I've gone through and gotten all the function calls out of it, and I've experimented some. I will definitely post something more on that this weekend, because I've found that there are a few premade common scripts included which can be used very quickly. You've probably noticed them - treasure chests spawn with one already in place. I've just finished making my first dungeon today, and let me tell you, it's not a masterpiece. I'm working on learning the ins and outs on encounters, and it shows. So I have to go back and retool all the encounters, and I think I'm going to actually have the bare minimum of storyline involved as well. I also have this problem of getting lots of spell components... I'll have to see what I can do about that. I haven't started work on language tokens yet, but that's next on my agenda. I'm debating how exactly I'm going to implement it - there's a number of ways. You could use local variables, but those get erased when you leave - not a desirable option. The two ways I'm looking at now are tokens (either invisible or visible, haven't decided yet) and the journal. I'm leaning towards tokens though. I also have to figure out how I'm going to implement bonus languages based on Intelligence... I'm thinking of throwing an event when you start the module which checks to see how many languages you know and if you know less than you should it lets you choose some. We'll see how that goes. I've also learned a bit about how the forge works, which is something that eventually will be included in the module. Also, possibly a spin on that, I want to include an Alchemy Lab, where you can mix potions. These are a long ways off though. First things first. Oh, I got conversable signs working, I was kicking myself when I found the answer on the bioware boards. So I need to redo the one dungeon I have, and I want to add at least one more before release. I still want to add more potions, and I have to work on language tokens. And of course, I want to post information about random treasure and scripting items. Right now I'm looking at a release date around July 2nd. This may get pushed back to July 4th, if I can't get everything done - I have to help my gf pack on the 3rd, and I want to go see MiB2, plus one of my friends is getting pack the 3rd, I wanna get together with him. So not a lot of time that day. [/QUOTE]
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