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LightPhoenix's Rogue Experience
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<blockquote data-quote="LightPhoenix" data-source="post: 4228023" data-attributes="member: 115"><p>I mentioned my dice were hot, so I'm a bit skewed. However, I can say that I was easily doing more damage than the cleric and fighter, even taking that into account. Where I really got into trouble is the times that I actually was hit - the fighter could take a lot more punishment.</p><p></p><p></p><p></p><p>Well, like I said before, there are a couple caveats with my account. First, my party's size was all of three - a cleric, a fighter, and me as the rogue. Second, the KotS rogue is very much built for melee combat, not for stealth or range.</p><p></p><p>Like I said before, mobility was key. Rogues need to be moving around, if for no other reason than to be setting up sneak attacks. This is why I eventually started using Deft Strike all the time - the bonus move was invaluable. Because of this, I was drawing a lot of opportunity attacks. Luckily, Rogues are also good at avoiding them, so it worked out fine.</p><p></p><p>As an aside: terminology is key. Deft Strike gives bonus move, not a shift, something we didn't notice until after our first session. It provokes opportunity attacks. Tumble looks like it may alleviate that after first level.</p><p></p><p>Like Stalker0 said, Rogues are much better at attacking. I was surprised by how well I could hit - with a dagger, weapon talent, and Dex modifier I usually had a +8 to hit as a first level. The damage wasn't superb (1d4+1), although Sneak Attack works wonders to correct this. The biggest thing that I was contributing was enemy control. In a sense, the Rogue almost works as a secondary controller, rather than as a striker.</p><p></p><p></p><p></p><p>I imagine the combination would work very well. I suspect that depending on how you want your character to act will determine which will be your main class. We don't know all of the details yet, but it looks like Rogue is <em>the</em> class to play for ultimate mobility, and I imagine Deft Strike would be a very nice addition for a Ranger. That said, I don't doubt Ranger will also be getting some movement/shifting abilities.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4228023, member: 115"] I mentioned my dice were hot, so I'm a bit skewed. However, I can say that I was easily doing more damage than the cleric and fighter, even taking that into account. Where I really got into trouble is the times that I actually was hit - the fighter could take a lot more punishment. Well, like I said before, there are a couple caveats with my account. First, my party's size was all of three - a cleric, a fighter, and me as the rogue. Second, the KotS rogue is very much built for melee combat, not for stealth or range. Like I said before, mobility was key. Rogues need to be moving around, if for no other reason than to be setting up sneak attacks. This is why I eventually started using Deft Strike all the time - the bonus move was invaluable. Because of this, I was drawing a lot of opportunity attacks. Luckily, Rogues are also good at avoiding them, so it worked out fine. As an aside: terminology is key. Deft Strike gives bonus move, not a shift, something we didn't notice until after our first session. It provokes opportunity attacks. Tumble looks like it may alleviate that after first level. Like Stalker0 said, Rogues are much better at attacking. I was surprised by how well I could hit - with a dagger, weapon talent, and Dex modifier I usually had a +8 to hit as a first level. The damage wasn't superb (1d4+1), although Sneak Attack works wonders to correct this. The biggest thing that I was contributing was enemy control. In a sense, the Rogue almost works as a secondary controller, rather than as a striker. I imagine the combination would work very well. I suspect that depending on how you want your character to act will determine which will be your main class. We don't know all of the details yet, but it looks like Rogue is [i]the[/i] class to play for ultimate mobility, and I imagine Deft Strike would be a very nice addition for a Ranger. That said, I don't doubt Ranger will also be getting some movement/shifting abilities. [/QUOTE]
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LightPhoenix's Rogue Experience
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