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Lightsaber Duels
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2269724" data-attributes="member: 12332"><p>I ran a nice duel in a game today. Not LIGHTSABER, but I took quite a few pointers (as a GM) from my time GMing and working with Jedi.</p><p></p><p>The situation was a dual-weilding pistoleer/knife-fighter versus a lower-level, lower AC, lower HP, but HIGHER STRENGTH fighter two-hand weilding a longsword.</p><p></p><p>The pistoleer had a dagger in one hand, a gun in the other, and Armed and Dangerous (letting him fire without provoking, and threaten). Had it been a stand-up slash fest the pistoleer would have won hands-down because of his superior AC (class defense bonuses), superior HP, and superior damage (gun).</p><p></p><p>But fighting defensively helped the swordsman keep his fewer HP (ordinarily he'd need a 19-20 to hit anyway)... used Disarm attacks on the small/light weapons (provoke against a 1d4 attack? sure), trip attacked with his higher Str, letting him get an advantage on regular attacks, letting him drop the defensive fighting and get some damage in. Eventually he beat the PC into a crawling retreat (luckily there was a door 5' away to crawl/roll through and slam).</p><p></p><p>What could have been a quick standing beat-down turned into a nail-biting battle 100 feet in the air on a runaway airship full of flamable naptha. Eventually the PC decided to try parley ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He had 25hp left, the baddy only had 5hp left (but that's why we GMs have GM screens). I was quite impressed that a few quick tactics like that would scare a PC into, y'know, trying not to kill everything and take their stuff. Heck, he even agreed to help the guy defect to their nation and destroy the prototype ship to cover their tracks (instead of taking it home for loot).</p><p></p><p>I'll have to do some stuff like that with my Dark Marrauder I'm setting up as a recurring villian in the SWRPG game.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2269724, member: 12332"] I ran a nice duel in a game today. Not LIGHTSABER, but I took quite a few pointers (as a GM) from my time GMing and working with Jedi. The situation was a dual-weilding pistoleer/knife-fighter versus a lower-level, lower AC, lower HP, but HIGHER STRENGTH fighter two-hand weilding a longsword. The pistoleer had a dagger in one hand, a gun in the other, and Armed and Dangerous (letting him fire without provoking, and threaten). Had it been a stand-up slash fest the pistoleer would have won hands-down because of his superior AC (class defense bonuses), superior HP, and superior damage (gun). But fighting defensively helped the swordsman keep his fewer HP (ordinarily he'd need a 19-20 to hit anyway)... used Disarm attacks on the small/light weapons (provoke against a 1d4 attack? sure), trip attacked with his higher Str, letting him get an advantage on regular attacks, letting him drop the defensive fighting and get some damage in. Eventually he beat the PC into a crawling retreat (luckily there was a door 5' away to crawl/roll through and slam). What could have been a quick standing beat-down turned into a nail-biting battle 100 feet in the air on a runaway airship full of flamable naptha. Eventually the PC decided to try parley ... :) He had 25hp left, the baddy only had 5hp left (but that's why we GMs have GM screens). I was quite impressed that a few quick tactics like that would scare a PC into, y'know, trying not to kill everything and take their stuff. Heck, he even agreed to help the guy defect to their nation and destroy the prototype ship to cover their tracks (instead of taking it home for loot). I'll have to do some stuff like that with my Dark Marrauder I'm setting up as a recurring villian in the SWRPG game. --fje [/QUOTE]
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