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Lightsaber Edge in Star Wars Saga
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 4161650" data-attributes="member: 10079"><p>Honestly, the hard part about judging anything by what we see in the movies(here's me playing against myself even), is that the rules that apply to the heroes don't apply to the rest of the galaxy.</p><p></p><p>Where we see Jedi tear droids, stormtroopers, and just mooks to pieces with lightsabers, other Jedi do just fine taking glancing blows or losing limbs or something else convenient for the plot. What can be hilarious is that many of the mooks killed by lightsabers barely get hit, taking the same kinds of glancing blows that, say, Vader took from Luke in ESB. But they're just mooks...they're allowed to die from that. Blasters work the same way, with the heroes killing stormtroopers in armour with shots to the shoulder(at least one of these in Ep IV), and yet Leia takes a shot to the shoulder and still lives in RotJ.</p><p></p><p>It basically boils down to plot armour. So, I guess what it comes down to for replicating the same thing in a game is how you, personally, see it. For myself, perhaps its the additional influence of my love of the EU that helps to push my sight of lightsabers as more deadly than blasters. Not to say blasters aren't deadly, of course, but, in my view, lightsabers are simply better weapons and have been represented as such through the movies and the EU.</p><p></p><p>How this is handled by a game is, of course, going to vary. For me, I still lean towards a preference of the Revised rules.</p><p></p><p>EDIT: To make a bit more sense, at their heart, blasters and lightsaber aren't really different in terms of overall destructiveness. Sure, there's the obvious difference in lightsabers cutting through nearly anything, but beyond that...in the hands of a 'normal' person, its about the same. So, for me, its about seeing how the weapon is treated in the hands of a Jedi. Both systems do a pretty good job of that, but as I said above, I feel that the Revised rules do it better.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 4161650, member: 10079"] Honestly, the hard part about judging anything by what we see in the movies(here's me playing against myself even), is that the rules that apply to the heroes don't apply to the rest of the galaxy. Where we see Jedi tear droids, stormtroopers, and just mooks to pieces with lightsabers, other Jedi do just fine taking glancing blows or losing limbs or something else convenient for the plot. What can be hilarious is that many of the mooks killed by lightsabers barely get hit, taking the same kinds of glancing blows that, say, Vader took from Luke in ESB. But they're just mooks...they're allowed to die from that. Blasters work the same way, with the heroes killing stormtroopers in armour with shots to the shoulder(at least one of these in Ep IV), and yet Leia takes a shot to the shoulder and still lives in RotJ. It basically boils down to plot armour. So, I guess what it comes down to for replicating the same thing in a game is how you, personally, see it. For myself, perhaps its the additional influence of my love of the EU that helps to push my sight of lightsabers as more deadly than blasters. Not to say blasters aren't deadly, of course, but, in my view, lightsabers are simply better weapons and have been represented as such through the movies and the EU. How this is handled by a game is, of course, going to vary. For me, I still lean towards a preference of the Revised rules. EDIT: To make a bit more sense, at their heart, blasters and lightsaber aren't really different in terms of overall destructiveness. Sure, there's the obvious difference in lightsabers cutting through nearly anything, but beyond that...in the hands of a 'normal' person, its about the same. So, for me, its about seeing how the weapon is treated in the hands of a Jedi. Both systems do a pretty good job of that, but as I said above, I feel that the Revised rules do it better. [/QUOTE]
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