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Story Hour
Like Father, Like Son: Kid Charlemagne's Story Hour , PT III
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<blockquote data-quote="Kid Charlemagne" data-source="post: 77623" data-attributes="member: 93"><p><strong>Re: Neat</strong></p><p></p><p></p><p></p><p>It depends on the adventure, but I do try to keep the deus ex machina element out of it as much as possible... For example, I have a calendar, which includes moon phases already designated. I decided that this adventure was beginning around the time of a full moon (and therefore close to a ceremony) but I would have been happy to let the PC's putz around and miss the action.</p><p></p><p>If they miss some thing, that just means I have a plot thread that I can tie into things later on. Since this is a long term game, I can always come back to those things, and coming back to them adds to the sense of the world being alive and having an existance outside the party's actions.</p><p></p><p>At this point in this campaign, the PC's have great leeway to decide what they want to do, and be active participants rather than merely reactive participants in the world. Jovah in particular is making himself ever more important in the political life of his home town, Fencig, to the point of trying to figure out who he needs to get on his side in order to get gnomes the vote!</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 77623, member: 93"] [b]Re: Neat[/b] It depends on the adventure, but I do try to keep the deus ex machina element out of it as much as possible... For example, I have a calendar, which includes moon phases already designated. I decided that this adventure was beginning around the time of a full moon (and therefore close to a ceremony) but I would have been happy to let the PC's putz around and miss the action. If they miss some thing, that just means I have a plot thread that I can tie into things later on. Since this is a long term game, I can always come back to those things, and coming back to them adds to the sense of the world being alive and having an existance outside the party's actions. At this point in this campaign, the PC's have great leeway to decide what they want to do, and be active participants rather than merely reactive participants in the world. Jovah in particular is making himself ever more important in the political life of his home town, Fencig, to the point of trying to figure out who he needs to get on his side in order to get gnomes the vote! [/QUOTE]
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Like Father, Like Son: Kid Charlemagne's Story Hour , PT III
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