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<blockquote data-quote="G'lich" data-source="post: 9819023" data-attributes="member: 7054851"><p>And mine?</p><p></p><p><strong>Githzerai</strong>, <strong>Avenger</strong>/<strong>Relentless Slayer</strong> (Kortajan War Hero)/<strong>Eternal Seeker</strong>, Natural Humanoid <strong>Lich </strong>(Undead)</p><p></p><p></p><p>Background = <strong>Warsmith</strong></p><p></p><p>Theme = <strong>Sohei</strong></p><p></p><p>Ritual = Lich Transformation</p><p></p><p></p><p>Deity: <strong>Ioun</strong></p><p></p><p></p><p>STR = <strong>10</strong> (Mod <strong>+0</strong>)</p><p></p><p>CON = <strong>16</strong> (Mod <strong>+3</strong>)</p><p></p><p>DEX = <strong>16</strong> (Mod <strong>+3</strong>)</p><p></p><p>INT = <strong>28</strong> (Mod <strong>+9</strong>)</p><p></p><p>WIS = <strong>30</strong> (Mod <strong>+10</strong>)</p><p></p><p>CHA = <strong>15</strong> (Mod <strong>+2</strong>)</p><p></p><p></p><p></p><p>AC = <strong>55 </strong>(<strong>+1 </strong>vs. Undead)</p><p></p><p>FORT = <strong>49</strong></p><p></p><p>REF = <strong>51</strong></p><p></p><p>WILL = <strong>53 </strong>(<strong>+2</strong> vs. Fear)</p><p></p><p>AC/FORT/REF/WILL Opportunity Attack = <strong>+11</strong></p><p></p><p></p><p></p><p>Resistance:</p><ul> <li data-xf-list-type="ul">Concleament</li> <li data-xf-list-type="ul">Take ongoing damage on end of turn, make Saving Throw before</li> <li data-xf-list-type="ul">Damage on miss is halved (unless it is ongoing damage)</li> <li data-xf-list-type="ul">Acid <strong>10</strong></li> <li data-xf-list-type="ul">Cold <strong>10</strong></li> <li data-xf-list-type="ul">Fire<strong> 10</strong></li> <li data-xf-list-type="ul">Force <strong>0</strong></li> <li data-xf-list-type="ul">Lightning <strong>10</strong></li> <li data-xf-list-type="ul">Necrotioc <strong>20</strong></li> <li data-xf-list-type="ul">Poison <strong>10</strong></li> <li data-xf-list-type="ul">Psychic <strong>0</strong></li> <li data-xf-list-type="ul">Radiant<strong> 0</strong></li> <li data-xf-list-type="ul">Thunder<strong> 0</strong></li> </ul><p>Immunity:</p><ul> <li data-xf-list-type="ul"><strong>Diseases</strong></li> <li data-xf-list-type="ul"><strong>Poisons</strong></li> <li data-xf-list-type="ul"><strong><strong>Petrification</strong></strong></li> </ul><p>Lich Regeneration: <strong>+10</strong> (If takes radiant damage this turn, lich regeneration doesn’t function)</p><p></p><p></p><p>Saving Throws = <strong>+6</strong> (<strong>+3</strong> vs. Daze, Dominate, Stun; <strong>+2</strong> vs. Fear); Daily, Immediate Interrupt, Effect Ends (Immobilize, Restrain, Slow)</p><p></p><p></p><p>HP = <strong>202</strong></p><p></p><p>HS = <strong>10</strong></p><p></p><p>HSv = <strong>50</strong></p><p></p><p></p><p>Initiative = <strong>20</strong></p><p></p><p>Speed = <strong>6</strong> (Ignore difficult terrain)</p><p></p><p>Senses: <strong>Darkvision; See Invisible Creatures and Objects</strong></p><p></p><p></p><p>Passive Insight = <strong>42 </strong>(<strong>+2</strong> vs Dragons)</p><p></p><p>Passive Perception = <strong>47</strong></p><p></p><p></p><p>Attack (Weapon, Wis) = <strong>1d20 + 40</strong> (<strong>+1</strong> Combat Adventage)</p><p></p><p>Attack (Weapon, Int) = <strong>1d20 + 39</strong> (<strong>+1</strong> Combat Adventage)</p><p></p><p>Attack (Holy Symbol, Wis) = <strong>1d20 + 34</strong></p><p></p><p>Attack (Spells, Int) <strong>1d20 + 33</strong></p><p></p><p></p><p></p><p>Damage (Weapon, Wis) = <strong>1d6 + 19 + 6</strong> (melee) <strong>+ 3</strong> (combat adventage) + Cumulative (when other than oath hits, <strong>+9</strong> for <strong>each</strong> enemy) + (when fail Saving Throw, <strong>+5</strong> damage to Divine Power)</p><p></p><p>Damage (Weapon, Int) = <strong>1d6 + 18 + 6</strong> (melee) <strong>+ 3</strong> (combat adventage) + Cumulative (when other than oath hits, <strong>+9</strong> for each enemy)</p><p></p><p>Damage (Holy Symbol, Wis) = <strong>dice + 16</strong> + Cumulative (when other than oath hits, <strong>+9</strong> for each enemy) + (Whe fail Saving Throw, <strong>+5</strong> damage to Divine Power)</p><p></p><p></p><p><strong>Spellmaster</strong>: Regains the use of an expended encounter power. (When you have expended your last remaining encounter power, you regain the use of one encounter power of your choice. In this way, you never run out of encounter powers.)</p><p></p><p><strong>Necromantic Aura</strong> (Necrotic) aura 5: Any living creature that enters or starts its turn in the aura takes 5 necrotic damage.</p><p></p><p><strong>Necrotic Master</strong>: Can convert any attack power to necrotic. Change a power’s energy keyword to necrotic, or add necrotic energy to an attack power that doesn’t normally deal energy damage.</p><p></p><p><strong>Seeking Destiny</strong>, <strong>Divine Recovery</strong>: The first time you are reduced to 0 hit points or fewer each day, you regain hit points equal to half your maximum hit points.</p><p></p><p><strong>Eternal Action</strong>: When you spend an action point to take an extra action, you also gain an extra action on your next turn. The extra action you take on your next turn doesn’t benefit from any abilities (such as many paragon path features) that affect what happens when you spend an action point.</p><p></p><p></p><p>Feat (background) = <strong>Ritual Caster</strong></p><p></p><p>Feat lvl1 = <strong>Unarmored Agility</strong></p><p></p><p>Feat lvl2 = <strong>Light Blade Expertise</strong></p><p></p><p>Feat lvl4 = <strong>Deadly Draw</strong></p><p></p><p>Feat lvl6 = <strong>Weapon Expertise </strong></p><p></p><p>Feat lvl8 = <strong>Tainted Wounds </strong></p><p></p><p>Feat lvl10 = <strong>Resilient Focus</strong></p><p></p><p>Feat lvl11 = <strong>Improved Defenses </strong></p><p></p><p>Feat lvl12 = <strong>Nimble Blade</strong></p><p></p><p>Feat lvl14 = <strong>Ghost Scorpion Strike </strong></p><p></p><p>Feat lvl16 = <strong>Improved Armor of Faith </strong></p><p></p><p>Feat lvl18 = <strong>Githzerai Mobility </strong></p><p></p><p>Feat lvl20 = <strong>Power of Skill [Domain]</strong></p><p></p><p>Feat lvl21 = <strong>Epic Fortitude </strong></p><p></p><p>Feat lvl22 = <strong>Epic Reflex </strong></p><p></p><p>Feat lvl24 =<strong> Weapon Focus</strong></p><p></p><p>Feat lvl26 = <strong>Painful Oath </strong></p><p></p><p>Feat lvl28 = <strong>Halo of Warding</strong></p><p></p><p>Feat lvl30 = <strong>Epic Will</strong></p><p></p><p> </p><p>Powers:</p><ul> <li data-xf-list-type="ul"><strong>Iron Mind (</strong>Racial Power –<strong> Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Sohei Flurry (</strong>Theme Power<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Abjure Undead (</strong>Avenger Feature<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Divine Guidance (</strong>Avenger Feature<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Oath of Enmity (</strong>Avenger Feature<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Overwhelming Strike (</strong>Avenger Attack <strong>– At-Will)</strong></li> <li data-xf-list-type="ul"><strong>Radiant Vengeance (</strong>Avenger Attack<strong> – At-Will)</strong></li> <li data-xf-list-type="ul"><strong>Righteous Pursuit (</strong>Avenger Utility<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Soul Seeker (</strong>Avenger Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>River of Life (</strong>Avenger Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Slayer's Gambit (</strong>Slayer Attack<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Relentless Fervor (</strong>Slayer Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Refire the Forge (</strong>Avenger Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Soulforge Hammering (</strong>Avenger Attack<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Vengeful Recovery (</strong>Avenger Attack <strong>– Daily)</strong></li> <li data-xf-list-type="ul"><strong>Slayer's Ascendancy (</strong>Slayer Attack <strong>– Daily)</strong></li> <li data-xf-list-type="ul"><strong>Raven Wings (</strong>Avenger Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Phase Duel (</strong>Avenger Attack<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Quicksilver Blade (</strong>„Eternal Seeker“ Attack<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Donning the Mudflesh (</strong>„Eternal Seeker“ Utility<strong> – Daily)</strong></li> <li data-xf-list-type="ul"><strong>Scatter to the Astral Winds (</strong>Avenger Attack<strong> – Encounter)</strong></li> <li data-xf-list-type="ul"><strong>Transdimensional Invasion (</strong>„Eternal Seeker“ Attack“<strong> - Daily)</strong></li> <li data-xf-list-type="ul"><strong>Mass Charm (</strong>Ring of Borrowed Spell <strong>– Daily)</strong></li> <li data-xf-list-type="ul"><strong>Charm of False Glory (</strong>Ring of Borrowed Spell<strong> – Daily) </strong></li> </ul><p><strong>Skills:</strong></p><ul> <li data-xf-list-type="ul">Acrobatics = <strong>20</strong></li> <li data-xf-list-type="ul">Arcana = <strong>31</strong></li> <li data-xf-list-type="ul">Athletics = <strong>17</strong></li> <li data-xf-list-type="ul">Bluff = <strong>15</strong> (<strong>+2</strong> vs. Dragons)</li> <li data-xf-list-type="ul">Diplomacy = <strong>15</strong> (<strong>+2</strong> vs. Dragons)</li> <li data-xf-list-type="ul">Dungeoneering = <strong>30</strong></li> <li data-xf-list-type="ul">Endurance = <strong>18</strong></li> <li data-xf-list-type="ul">Heal = <strong>25</strong></li> <li data-xf-list-type="ul">History = <strong>24</strong></li> <li data-xf-list-type="ul">Insight = <strong>32</strong> (<strong>+2</strong> vs. Dragons)</li> <li data-xf-list-type="ul">Intimidate = <strong>17</strong> (<strong>+2</strong> vs. Dragons)</li> <li data-xf-list-type="ul">Nature = <strong>25</strong></li> <li data-xf-list-type="ul">Perception = <strong>37</strong></li> <li data-xf-list-type="ul">Religion = <strong>32</strong></li> <li data-xf-list-type="ul">Stealth = <strong>18</strong></li> <li data-xf-list-type="ul">Streetwise <strong>17</strong></li> <li data-xf-list-type="ul">Thievery <strong>18</strong></li> </ul><p></p><p><strong>Artifacts „Moving On“:</strong></p><ul> <li data-xf-list-type="ul">Orb of Light</li> <li data-xf-list-type="ul">Soul Sword</li> <li data-xf-list-type="ul">Ilthuviel's Blackened Heart</li> <li data-xf-list-type="ul">Blood of Io</li> </ul><p><strong>Items:</strong></p><ul> <li data-xf-list-type="ul">Cloth = Perpetual Resolve Vestments</li> <li data-xf-list-type="ul">Weapon = Withering Weapon</li> <li data-xf-list-type="ul">Holy Symbol = Symbol of Renewal</li> <li data-xf-list-type="ul">Arms = Iron Armbands of Power</li> <li data-xf-list-type="ul">Feet = Boots of Quickness</li> <li data-xf-list-type="ul">Head = Eye of the Basilisk</li> <li data-xf-list-type="ul">Head = Ioun Stone of Regeneration</li> <li data-xf-list-type="ul">Waist = Belt of Vim</li> <li data-xf-list-type="ul">Neck = Brooch of Unerring Defense</li> <li data-xf-list-type="ul">Ring1 = Shadow Band</li> <li data-xf-list-type="ul">Ring2 = Avandra's Ring</li> <li data-xf-list-type="ul">Hand = Many-Fingered Gloves</li> <li data-xf-list-type="ul">Ring3 = Ring of Khirad</li> <li data-xf-list-type="ul">Wonderous = Mummified Hand</li> <li data-xf-list-type="ul">Ring4 = Ring of Borrowed Spells</li> <li data-xf-list-type="ul">Wonderous = Elven Chain Shirt</li> <li data-xf-list-type="ul">Wonderous = Horreb Ritual Cube</li> <li data-xf-list-type="ul">Wonderous = Diamond Scabbard</li> <li data-xf-list-type="ul">Wonderous = Blacklash Tattoo</li> <li data-xf-list-type="ul">Wonderous = Pearl of Power</li> <li data-xf-list-type="ul">Wonderous = Skeleton Key</li> <li data-xf-list-type="ul">Wonderous = Solitaire (Aquamarine)</li> <li data-xf-list-type="ul">Wonderous = Invulnerable Case</li> <li data-xf-list-type="ul">Wonderous = Foe Stone</li> <li data-xf-list-type="ul">Wonderous = Stone of Shadow</li> </ul><p></p><p>Replaced Powers: Avenging Echo; Aspect of Might; Relentless Stride; Menacing Presence; Splinter the Formation; Blade of Repulsion; Light of the Avenging Sun; Oath of the Many</p><p></p><p>Tactic:</p><ul> <li data-xf-list-type="ul">Iron Mind when hitted for more +2 Def to all, even Oa.</li> <li data-xf-list-type="ul">Abjure Undead (even if he is Undead, he like killing most of them!)</li> <li data-xf-list-type="ul">Deadly Draw feat + Overwhelming Strike for Combat Adventage (Short Sword deals more damage with Light Blade Expertise feat)</li> <li data-xf-list-type="ul">Soul Seeker, if kill Oath, can use Oath again, possible heals.. "spirit" can presist, for "eternal" Oath</li> <li data-xf-list-type="ul">Feat Tounted Wounds, no heals for Trolls and similar.. Not even players that face G'lich..</li> <li data-xf-list-type="ul">River of Life, regeneration heals</li> <li data-xf-list-type="ul">Slayer's Gambit, chase Oath.. +Damage for each Oa against G'lich, and with Githzerai Mobility for Oa defense, can be hughe damage buff</li> <li data-xf-list-type="ul">Ghost Scorpion Strike feat, in combination with Necrotic Master from Lich Transformation ritual, means full damage to insubstantial</li> <li data-xf-list-type="ul">Refire the Forge is nice heal with +Int, when go down to Bloodied. Many other powers work very nice with this as Minor Action (Sohei Flair (minor action attack); Soulforge Hammering (so, primary attacks for healing); Quicksilver Blade (minor action))</li> <li data-xf-list-type="ul">Vegenful Recovery, more heals</li> <li data-xf-list-type="ul">Power of Domain feat, can use Overwhelming Strike as Basic Attack, great for Oa attacks, that works nice with Halo of Warding feat.. Great use with combination with powers Slayer's Ascendacy and Quicksilver Blade, also with items Blasklash Tattoo and Solitaire (Aquamarine)</li> <li data-xf-list-type="ul">Slayer's Ascendacy and Quicksilver Blade are daily.. Slayer's Ascendacy is stance, but if used correctly, means every encounter one of this two can be used for for minor action Basic Attack</li> <li data-xf-list-type="ul">Raven Wings, more heals</li> <li data-xf-list-type="ul">Lich Regeneration, constanr heals (If hitted, turned off just for a turn)</li> <li data-xf-list-type="ul">Seeking Destiny, Divine Recovery, more heals</li> <li data-xf-list-type="ul">Phase Dual, awesome defense with +Int, and „ignore others“</li> <li data-xf-list-type="ul">Eternal Action, free action, means more attacks</li> <li data-xf-list-type="ul">Donning the Modflesh, daily insubstantial for half damage</li> <li data-xf-list-type="ul">Painful Oath, more damage for killing „bosses“</li> <li data-xf-list-type="ul">Necromantic Aura, classic Lich damage</li> <li data-xf-list-type="ul">Scatter to the Astral Winds, great for controll, teleporting enemies</li> <li data-xf-list-type="ul">Transdimensional Invasion, area damage, also can teleport enemy and G'lich, controlling positions</li> <li data-xf-list-type="ul">Mass Charm, and Charm of Mass Glory are daily for G'lich, but slide means controlling position, and commanding enemies to attack one another</li> <li data-xf-list-type="ul">Spellmaster, lich regains the use of an expended encounter power</li> <li data-xf-list-type="ul">Pearl of Power, great for saving more powers</li> <li data-xf-list-type="ul">Perpetual Resolve Vestments, possible to negate ongoing damage</li> <li data-xf-list-type="ul">Symbol of Renewal, when enemy is near death use Holy Symbol, for more regeneration heals if enemy is killed</li> <li data-xf-list-type="ul">Withering Weapon, cumulative -1 AC with each weapon hit</li> <li data-xf-list-type="ul">Brooch of Unerring Defense, take half damage on attacks that do dmg when miss</li> <li data-xf-list-type="ul">Shadow Band, constant concleament, almost like +2 to all Defenses, and using Daily for Total Concealment is like +5 to all Defenses (using this while not using Daily Donning the Modflesh for insubstantial)</li> <li data-xf-list-type="ul">Stone of Shadow, daily re-roll necrotic attack.. Necrotic Master use converting to Necrotic damage.. If enemy has no resistance, usually convert all damages to necrotic</li> </ul></blockquote><p></p>
[QUOTE="G'lich, post: 9819023, member: 7054851"] And mine? [B]Githzerai[/B], [B]Avenger[/B]/[B]Relentless Slayer[/B] (Kortajan War Hero)/[B]Eternal Seeker[/B], Natural Humanoid [B]Lich [/B](Undead) Background = [B]Warsmith[/B] Theme = [B]Sohei[/B] Ritual = Lich Transformation Deity: [B]Ioun[/B] STR = [B]10[/B] (Mod [B]+0[/B]) CON = [B]16[/B] (Mod [B]+3[/B]) DEX = [B]16[/B] (Mod [B]+3[/B]) INT = [B]28[/B] (Mod [B]+9[/B]) WIS = [B]30[/B] (Mod [B]+10[/B]) CHA = [B]15[/B] (Mod [B]+2[/B]) AC = [B]55 [/B]([B]+1 [/B]vs. Undead) FORT = [B]49[/B] REF = [B]51[/B] WILL = [B]53 [/B]([B]+2[/B] vs. Fear) AC/FORT/REF/WILL Opportunity Attack = [B]+11[/B] Resistance: [LIST] [*]Concleament [*]Take ongoing damage on end of turn, make Saving Throw before [*]Damage on miss is halved (unless it is ongoing damage) [*]Acid [B]10[/B] [*]Cold [B]10[/B] [*]Fire[B] 10[/B] [*]Force [B]0[/B] [*]Lightning [B]10[/B] [*]Necrotioc [B]20[/B] [*]Poison [B]10[/B] [*]Psychic [B]0[/B] [*]Radiant[B] 0[/B] [*]Thunder[B] 0[/B] [/LIST] Immunity: [LIST] [*][B]Diseases[/B] [*][B]Poisons[/B] [*][B][B]Petrification[/B][/B] [/LIST] Lich Regeneration: [B]+10[/B] (If takes radiant damage this turn, lich regeneration doesn’t function) Saving Throws = [B]+6[/B] ([B]+3[/B] vs. Daze, Dominate, Stun; [B]+2[/B] vs. Fear); Daily, Immediate Interrupt, Effect Ends (Immobilize, Restrain, Slow) HP = [B]202[/B] HS = [B]10[/B] HSv = [B]50[/B] Initiative = [B]20[/B] Speed = [B]6[/B] (Ignore difficult terrain) Senses: [B]Darkvision; See Invisible Creatures and Objects[/B] Passive Insight = [B]42 [/B]([B]+2[/B] vs Dragons) Passive Perception = [B]47[/B] Attack (Weapon, Wis) = [B]1d20 + 40[/B] ([B]+1[/B] Combat Adventage) Attack (Weapon, Int) = [B]1d20 + 39[/B] ([B]+1[/B] Combat Adventage) Attack (Holy Symbol, Wis) = [B]1d20 + 34[/B] Attack (Spells, Int) [B]1d20 + 33[/B] Damage (Weapon, Wis) = [B]1d6 + 19 + 6[/B] (melee) [B]+ 3[/B] (combat adventage) + Cumulative (when other than oath hits, [B]+9[/B] for [B]each[/B] enemy) + (when fail Saving Throw, [B]+5[/B] damage to Divine Power) Damage (Weapon, Int) = [B]1d6 + 18 + 6[/B] (melee) [B]+ 3[/B] (combat adventage) + Cumulative (when other than oath hits, [B]+9[/B] for each enemy) Damage (Holy Symbol, Wis) = [B]dice + 16[/B] + Cumulative (when other than oath hits, [B]+9[/B] for each enemy) + (Whe fail Saving Throw, [B]+5[/B] damage to Divine Power) [B]Spellmaster[/B]: Regains the use of an expended encounter power. (When you have expended your last remaining encounter power, you regain the use of one encounter power of your choice. In this way, you never run out of encounter powers.) [B]Necromantic Aura[/B] (Necrotic) aura 5: Any living creature that enters or starts its turn in the aura takes 5 necrotic damage. [B]Necrotic Master[/B]: Can convert any attack power to necrotic. Change a power’s energy keyword to necrotic, or add necrotic energy to an attack power that doesn’t normally deal energy damage. [B]Seeking Destiny[/B], [B]Divine Recovery[/B]: The first time you are reduced to 0 hit points or fewer each day, you regain hit points equal to half your maximum hit points. [B]Eternal Action[/B]: When you spend an action point to take an extra action, you also gain an extra action on your next turn. The extra action you take on your next turn doesn’t benefit from any abilities (such as many paragon path features) that affect what happens when you spend an action point. Feat (background) = [B]Ritual Caster[/B] Feat lvl1 = [B]Unarmored Agility[/B] Feat lvl2 = [B]Light Blade Expertise[/B] Feat lvl4 = [B]Deadly Draw[/B] Feat lvl6 = [B]Weapon Expertise [/B] Feat lvl8 = [B]Tainted Wounds [/B] Feat lvl10 = [B]Resilient Focus[/B] Feat lvl11 = [B]Improved Defenses [/B] Feat lvl12 = [B]Nimble Blade[/B] Feat lvl14 = [B]Ghost Scorpion Strike [/B] Feat lvl16 = [B]Improved Armor of Faith [/B] Feat lvl18 = [B]Githzerai Mobility [/B] Feat lvl20 = [B]Power of Skill [Domain][/B] Feat lvl21 = [B]Epic Fortitude [/B] Feat lvl22 = [B]Epic Reflex [/B] Feat lvl24 =[B] Weapon Focus[/B] Feat lvl26 = [B]Painful Oath [/B] Feat lvl28 = [B]Halo of Warding[/B] Feat lvl30 = [B]Epic Will[/B] Powers: [LIST] [*][B]Iron Mind ([/B]Racial Power –[B] Encounter)[/B] [*][B]Sohei Flurry ([/B]Theme Power[B] – Encounter)[/B] [*][B]Abjure Undead ([/B]Avenger Feature[B] – Encounter)[/B] [*][B]Divine Guidance ([/B]Avenger Feature[B] – Encounter)[/B] [*][B]Oath of Enmity ([/B]Avenger Feature[B] – Encounter)[/B] [*][B]Overwhelming Strike ([/B]Avenger Attack [B]– At-Will)[/B] [*][B]Radiant Vengeance ([/B]Avenger Attack[B] – At-Will)[/B] [*][B]Righteous Pursuit ([/B]Avenger Utility[B] – Encounter)[/B] [*][B]Soul Seeker ([/B]Avenger Utility[B] – Daily)[/B] [*][B]River of Life ([/B]Avenger Utility[B] – Daily)[/B] [*][B]Slayer's Gambit ([/B]Slayer Attack[B] – Encounter)[/B] [*][B]Relentless Fervor ([/B]Slayer Utility[B] – Daily)[/B] [*][B]Refire the Forge ([/B]Avenger Utility[B] – Daily)[/B] [*][B]Soulforge Hammering ([/B]Avenger Attack[B] – Encounter)[/B] [*][B]Vengeful Recovery ([/B]Avenger Attack [B]– Daily)[/B] [*][B]Slayer's Ascendancy ([/B]Slayer Attack [B]– Daily)[/B] [*][B]Raven Wings ([/B]Avenger Utility[B] – Daily)[/B] [*][B]Phase Duel ([/B]Avenger Attack[B] – Encounter)[/B] [*][B]Quicksilver Blade ([/B]„Eternal Seeker“ Attack[B] – Daily)[/B] [*][B]Donning the Mudflesh ([/B]„Eternal Seeker“ Utility[B] – Daily)[/B] [*][B]Scatter to the Astral Winds ([/B]Avenger Attack[B] – Encounter)[/B] [*][B]Transdimensional Invasion ([/B]„Eternal Seeker“ Attack“[B] - Daily)[/B] [*][B]Mass Charm ([/B]Ring of Borrowed Spell [B]– Daily)[/B] [*][B]Charm of False Glory ([/B]Ring of Borrowed Spell[B] – Daily) [/B] [/LIST] [B]Skills:[/B] [LIST] [*]Acrobatics = [B]20[/B] [*]Arcana = [B]31[/B] [*]Athletics = [B]17[/B] [*]Bluff = [B]15[/B] ([B]+2[/B] vs. Dragons) [*]Diplomacy = [B]15[/B] ([B]+2[/B] vs. Dragons) [*]Dungeoneering = [B]30[/B] [*]Endurance = [B]18[/B] [*]Heal = [B]25[/B] [*]History = [B]24[/B] [*]Insight = [B]32[/B] ([B]+2[/B] vs. Dragons) [*]Intimidate = [B]17[/B] ([B]+2[/B] vs. Dragons) [*]Nature = [B]25[/B] [*]Perception = [B]37[/B] [*]Religion = [B]32[/B] [*]Stealth = [B]18[/B] [*]Streetwise [B]17[/B] [*]Thievery [B]18[/B] [/LIST] [B]Artifacts „Moving On“:[/B] [LIST] [*]Orb of Light [*]Soul Sword [*]Ilthuviel's Blackened Heart [*]Blood of Io [/LIST] [B]Items:[/B] [LIST] [*]Cloth = Perpetual Resolve Vestments [*]Weapon = Withering Weapon [*]Holy Symbol = Symbol of Renewal [*]Arms = Iron Armbands of Power [*]Feet = Boots of Quickness [*]Head = Eye of the Basilisk [*]Head = Ioun Stone of Regeneration [*]Waist = Belt of Vim [*]Neck = Brooch of Unerring Defense [*]Ring1 = Shadow Band [*]Ring2 = Avandra's Ring [*]Hand = Many-Fingered Gloves [*]Ring3 = Ring of Khirad [*]Wonderous = Mummified Hand [*]Ring4 = Ring of Borrowed Spells [*]Wonderous = Elven Chain Shirt [*]Wonderous = Horreb Ritual Cube [*]Wonderous = Diamond Scabbard [*]Wonderous = Blacklash Tattoo [*]Wonderous = Pearl of Power [*]Wonderous = Skeleton Key [*]Wonderous = Solitaire (Aquamarine) [*]Wonderous = Invulnerable Case [*]Wonderous = Foe Stone [*]Wonderous = Stone of Shadow [/LIST] Replaced Powers: Avenging Echo; Aspect of Might; Relentless Stride; Menacing Presence; Splinter the Formation; Blade of Repulsion; Light of the Avenging Sun; Oath of the Many Tactic: [LIST] [*]Iron Mind when hitted for more +2 Def to all, even Oa. [*]Abjure Undead (even if he is Undead, he like killing most of them!) [*]Deadly Draw feat + Overwhelming Strike for Combat Adventage (Short Sword deals more damage with Light Blade Expertise feat) [*]Soul Seeker, if kill Oath, can use Oath again, possible heals.. "spirit" can presist, for "eternal" Oath [*]Feat Tounted Wounds, no heals for Trolls and similar.. Not even players that face G'lich.. [*]River of Life, regeneration heals [*]Slayer's Gambit, chase Oath.. +Damage for each Oa against G'lich, and with Githzerai Mobility for Oa defense, can be hughe damage buff [*]Ghost Scorpion Strike feat, in combination with Necrotic Master from Lich Transformation ritual, means full damage to insubstantial [*]Refire the Forge is nice heal with +Int, when go down to Bloodied. Many other powers work very nice with this as Minor Action (Sohei Flair (minor action attack); Soulforge Hammering (so, primary attacks for healing); Quicksilver Blade (minor action)) [*]Vegenful Recovery, more heals [*]Power of Domain feat, can use Overwhelming Strike as Basic Attack, great for Oa attacks, that works nice with Halo of Warding feat.. Great use with combination with powers Slayer's Ascendacy and Quicksilver Blade, also with items Blasklash Tattoo and Solitaire (Aquamarine) [*]Slayer's Ascendacy and Quicksilver Blade are daily.. Slayer's Ascendacy is stance, but if used correctly, means every encounter one of this two can be used for for minor action Basic Attack [*]Raven Wings, more heals [*]Lich Regeneration, constanr heals (If hitted, turned off just for a turn) [*]Seeking Destiny, Divine Recovery, more heals [*]Phase Dual, awesome defense with +Int, and „ignore others“ [*]Eternal Action, free action, means more attacks [*]Donning the Modflesh, daily insubstantial for half damage [*]Painful Oath, more damage for killing „bosses“ [*]Necromantic Aura, classic Lich damage [*]Scatter to the Astral Winds, great for controll, teleporting enemies [*]Transdimensional Invasion, area damage, also can teleport enemy and G'lich, controlling positions [*]Mass Charm, and Charm of Mass Glory are daily for G'lich, but slide means controlling position, and commanding enemies to attack one another [*]Spellmaster, lich regains the use of an expended encounter power [*]Pearl of Power, great for saving more powers [*]Perpetual Resolve Vestments, possible to negate ongoing damage [*]Symbol of Renewal, when enemy is near death use Holy Symbol, for more regeneration heals if enemy is killed [*]Withering Weapon, cumulative -1 AC with each weapon hit [*]Brooch of Unerring Defense, take half damage on attacks that do dmg when miss [*]Shadow Band, constant concleament, almost like +2 to all Defenses, and using Daily for Total Concealment is like +5 to all Defenses (using this while not using Daily Donning the Modflesh for insubstantial) [*]Stone of Shadow, daily re-roll necrotic attack.. Necrotic Master use converting to Necrotic damage.. If enemy has no resistance, usually convert all damages to necrotic [/LIST] [/QUOTE]
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Like Some thoughts on my Wizard/Swordmage hybrid + a few questions.
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