You may remember from WotBS that we are quite fond of the video trailer approach. And so we're doing one for ZEITGEIST, too! These are great for showing to your players and really help to draw them in.
Here are a few very small sneak peaks at some brief animation concepts - these are not final pieces, they're just concepts which may well make it into the final trailer. They're just presented here for fun. And to show you that we really do do awesome stuff that no other RPG company does!
Below is a ZIP file - it's big at 10.6MB - containing four very short animation concepts. Three are animated 3D map camera movement, and one is an art piece you may have seen before given a bit of zing. There are a few new techniques this time round that weren't in the WotBS trailer - the ability to render a map in 3D, with contours and height. You'll see the best example of that in the [unfinished and undetailed] "Fort" animation, as the camera pans across a 3D version of one of the game maps. If you imagine these with more detail, cloud layers, movement on the map itself, etc., you'll get the idea.
Here are a few very small sneak peaks at some brief animation concepts - these are not final pieces, they're just concepts which may well make it into the final trailer. They're just presented here for fun. And to show you that we really do do awesome stuff that no other RPG company does!
Below is a ZIP file - it's big at 10.6MB - containing four very short animation concepts. Three are animated 3D map camera movement, and one is an art piece you may have seen before given a bit of zing. There are a few new techniques this time round that weren't in the WotBS trailer - the ability to render a map in 3D, with contours and height. You'll see the best example of that in the [unfinished and undetailed] "Fort" animation, as the camera pans across a 3D version of one of the game maps. If you imagine these with more detail, cloud layers, movement on the map itself, etc., you'll get the idea.