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Likely poison mechanics
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<blockquote data-quote="Cadfan" data-source="post: 3898629" data-attributes="member: 40961"><p>I like poison as a damage type.</p><p></p><p>I like the way that the cloud of poisonous spores hurts you only if you have open wounds. That's a neat touch.</p><p></p><p>I like the keyword "ongoing" as a modifier to damage. I presume it means that the damage happens every round until a condition is met, in this case, what I interpret to mean a failed fortitude attack.</p><p></p><p>I don't think having the DM remember that a player has been poisoned is a problem. I already consider it my obligation to remember that sort of thing. I would only think this was a problem in a fight where multiple conditions were stacking on multiple players, all in different fashions. But that's the old modifier-stacking problem of 3e, not a specific problem with poison.</p><p></p><p>Flipping saves, while it has its merits, is certainly going to require us to use different terminology. I find myself wanting to say "successful save" over and over.</p><p></p><p>Ongoing damage until a failed fort attack isn't so bad for wizards, really. The chances of the defender succeeding go up pretty fast as the number of rounds increase. Using 3e terminology, if a wizard has a +3 fort save and is facing even a really difficult DC 16 saving throw, he has a 40% chance he'll shake the effect on round 1, a 64% chance he will shake the effect on round 1 or 2, a 78.4% chance he'll shake the effect on round 1, 2, or 3, etc.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3898629, member: 40961"] I like poison as a damage type. I like the way that the cloud of poisonous spores hurts you only if you have open wounds. That's a neat touch. I like the keyword "ongoing" as a modifier to damage. I presume it means that the damage happens every round until a condition is met, in this case, what I interpret to mean a failed fortitude attack. I don't think having the DM remember that a player has been poisoned is a problem. I already consider it my obligation to remember that sort of thing. I would only think this was a problem in a fight where multiple conditions were stacking on multiple players, all in different fashions. But that's the old modifier-stacking problem of 3e, not a specific problem with poison. Flipping saves, while it has its merits, is certainly going to require us to use different terminology. I find myself wanting to say "successful save" over and over. Ongoing damage until a failed fort attack isn't so bad for wizards, really. The chances of the defender succeeding go up pretty fast as the number of rounds increase. Using 3e terminology, if a wizard has a +3 fort save and is facing even a really difficult DC 16 saving throw, he has a 40% chance he'll shake the effect on round 1, a 64% chance he will shake the effect on round 1 or 2, a 78.4% chance he'll shake the effect on round 1, 2, or 3, etc. [/QUOTE]
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Likely poison mechanics
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