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General Tabletop Discussion
*Pathfinder & Starfinder
Likely poison mechanics
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<blockquote data-quote="arscott" data-source="post: 3902797" data-attributes="member: 17969"><p>Don't have the book nearby, but if I remember correctly, a SWSE poison is an attack against your fortitude defense, that if successful moves you one or more steps down the condition track, (and possibly does damage as well, I'm not sure on this point). </p><p></p><p>The attack continues every round until it misses (or possibly misses twice, but I think I'm confusing this with diseases). It's also a persistant condition, which means you can't go back up along the condition track until it's treated (with a treat injury check against a fixed DC)</p><p></p><p>For the uninitiated: The Condition track is a sliding scale of penalties, which effects attack rolls, skill checks, ability checks, and defenses:</p><p>+0 (healthy)</p><p>-1</p><p>-2</p><p>-5</p><p>-10, and move at half speed</p><p>Unconcions</p><p></p><p></p><p>Another important thing to consider from SWSE is that some force powers and other effects are rolled against more than one target number at once:</p><p></p><p>example: the move object force power is rolled against a static DC based on the size of the object you're trying to move. But if you're trying to move a character, you also must beat that character's will defense.</p><p></p><p>So it's entirely possible that the spine rain must beat the reflex defense to hit, and then if it hits, the same roll must also beat the fortitude defense to poison the target.</p></blockquote><p></p>
[QUOTE="arscott, post: 3902797, member: 17969"] Don't have the book nearby, but if I remember correctly, a SWSE poison is an attack against your fortitude defense, that if successful moves you one or more steps down the condition track, (and possibly does damage as well, I'm not sure on this point). The attack continues every round until it misses (or possibly misses twice, but I think I'm confusing this with diseases). It's also a persistant condition, which means you can't go back up along the condition track until it's treated (with a treat injury check against a fixed DC) For the uninitiated: The Condition track is a sliding scale of penalties, which effects attack rolls, skill checks, ability checks, and defenses: +0 (healthy) -1 -2 -5 -10, and move at half speed Unconcions Another important thing to consider from SWSE is that some force powers and other effects are rolled against more than one target number at once: example: the move object force power is rolled against a static DC based on the size of the object you're trying to move. But if you're trying to move a character, you also must beat that character's will defense. So it's entirely possible that the spine rain must beat the reflex defense to hit, and then if it hits, the same roll must also beat the fortitude defense to poison the target. [/QUOTE]
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Likely poison mechanics
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