Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Likes and Dislikes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6424079" data-attributes="member: 2011"><p>Archery is actually more accurate than melee in real life. Melee attacks can be blocked (at elbow or wrist or with a shield or with a weapon) or avoided (step back, step to the side). It's not that the weapon doesn't move fast (it does), it's that the positioning of the body is such that in order to fully swing (or even stab with) a weapon, a defender can start to react before the weapon actually starts in motion.</p><p></p><p>Longbow arrows tend to fly at 150 to 175 feet per second (a hockey puck flies at about 165 fps). Your 100 feet example is about 0.6 seconds for an arrow, about the time that it takes for you to say the phrase "what the". It's difficult to block or dodge an arrow, or even know when the archer is going to fire. It's really tough to do it at 30 feet (~0.2 seconds). By the time your brain registers that it is coming at you, you are already hit. Arrows are also difficult to see mid-flight if they are coming directly at you, regardless of background contrast. Their small (diameter) size and speed make them look like a blur at best, and not seen at all at worse.</p><p></p><p>The one advantage that melee has over ranged is range itself. As the distance gets larger, the apparent size of the target gets smaller (and for arrows, they have to be arced greater). But, that's handled fairly well by disadvantage in 5E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6424079, member: 2011"] Archery is actually more accurate than melee in real life. Melee attacks can be blocked (at elbow or wrist or with a shield or with a weapon) or avoided (step back, step to the side). It's not that the weapon doesn't move fast (it does), it's that the positioning of the body is such that in order to fully swing (or even stab with) a weapon, a defender can start to react before the weapon actually starts in motion. Longbow arrows tend to fly at 150 to 175 feet per second (a hockey puck flies at about 165 fps). Your 100 feet example is about 0.6 seconds for an arrow, about the time that it takes for you to say the phrase "what the". It's difficult to block or dodge an arrow, or even know when the archer is going to fire. It's really tough to do it at 30 feet (~0.2 seconds). By the time your brain registers that it is coming at you, you are already hit. Arrows are also difficult to see mid-flight if they are coming directly at you, regardless of background contrast. Their small (diameter) size and speed make them look like a blur at best, and not seen at all at worse. The one advantage that melee has over ranged is range itself. As the distance gets larger, the apparent size of the target gets smaller (and for arrows, they have to be arced greater). But, that's handled fairly well by disadvantage in 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Likes and Dislikes?
Top