Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Liminal: An Interview with Paul Mitchener
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 9051402" data-attributes="member: 17927"><p><a href="https://www.drivethrurpg.com/product/267203/Liminal?affiliate_id=6138" target="_blank"><strong>Liminal</strong></a> is an urban fantasy RPG set in London with PCs of supernatural backgrounds like werewolves and wizards vying with various powerful factions. I have a group of mixed skill: all the way from a brand new player to old hands with decades of play under their belts. I went looking for a system with very specific requirements: PC goal driven, easy to understand mechanics with decent dangerous combat, a variety of ready to go NPCs and monsters, adventure support, an interesting premise, and some character building options without going overboard. I found <strong>Liminal </strong>and after reading it I asked the author, Paul Mitchener, if he’d talk about his RPG with me. It ticks all the boxes for me.</p><p></p><p style="text-align: center">[ATTACH=full]288447[/ATTACH]</p><p></p><p><strong>Charles Dunwoody (Charlie): Thanks for talking with me, Paul. Liminal uses an easy to understand roll 2d6 plus skill to beat a target number (usually 8 or higher). Beyond that basic building block, if you had one paragraph to describe your RPG for RPG gamers mostly unfamiliar with the game, how would you describe Liminal?</strong></p><p><strong>Paul Mitchener (Paul):</strong> It's a fantasy game set in the modern UK, where there's a “Hidden World” of magicians, werewolves, vampires, and fae. The player characters form a crew of Liminals, neither fully part of the Hidden World or of ordinary society, being caught between as it were. They solve cases, often ones where supernatural events or beings threaten ordinary people, and the mundane authorities can't help.</p><p></p><p><strong>Charlie: What types of characters can players look forward to playing in Liminal? I have players who like both wolves and bats, so related character options are always appreciated.</strong></p><p><strong>Paul:</strong> Shapechanging magicians and werewolves are both big parts of the setting, and good player character types! Other possible supernatural characters include changelings, descended from both humans and faeries, dhampirs, almost vampires who still retain humanity, and magicians, both academical wizards from the Council of Merlin and hedge magicians the snooty academics reject. More mundane characters are also a part of the game, including detectives from P Division who investigate “Fortean crimes”, mortal agents of the fae courts who can negotiate the mortal world for their faerie sponsors, and wardens who are trained bodyguards to magicians. These more ordinary characters may know a supernatural trick or two, or have purely “ordinary” abilities but know about the Hidden World.</p><p></p><p><strong>Charlie: What kind of adventures will PCs go on in Liminal and what foes will they face?</strong></p><p><strong>Paul:</strong> Some of the cases have involved looking for a teenager missing in a faerie realm who made an inadvertent pact with its prince, investigating a ghostly house which appears only on certain nights of the year, stopping vampires from performing a powerful magical ritual, and dealing with a wild werewolf pack, persuading them in some way to stop hunting people. There's a range of adventures, and foes including vampires, evil magicians, dragon spirits, and faerie giants.</p><p></p><p><strong>Charlie: What tools will GMs get to help in creating adventures and building worlds? Will most games likely take place in London?</strong></p><p><strong>Paul:</strong> The core book contains plenty of advice on world building and adventure creation, including what amounts to a template for making scenarios for Liminal – which like any other template can be modified or largely ignored, but provides a handy starting point. There are also a number of adventures released, both individually and collected into a book, the <a href="https://www.drivethrurpg.com/product/425948/Liminal-Casebook-PDF?affiliate_id=6138" target="_blank"><strong>Casebook</strong></a>. There's no assumption in terms of things being set in London, though obviously that's a very suitable place for British urban fantasy. Things I've run have been set in the Yorkshire countryside, Glastonbury, and at Hadrian's Wall. The core book has adventures in York and in Brighton, and a whole chapter of places in the UK. There are also notes on running <strong>Liminal</strong> outside and further afield – there are <strong>Liminal</strong> descriptions of Berlin and Fayetteville. A friend of mine has run adventures set in New Orleans. Basically, what is needed in an adventure location are some historical features or features of the landscape, and some local folktales or urban legends. And <em>everywhere </em>has that.</p><p></p><p><strong>Charlie: What other support is there beyond the core book, in print or upcoming?</strong></p><p><strong>Paul:</strong> Supplementary books in print at present are <a href="https://www.drivethrurpg.com/product/313241/Liminal-Pax-Londinium?affiliate_id=6138" target="_blank"><strong>Pax Londinium</strong></a>, the London sourcebook, <a href="https://www.drivethrurpg.com/product/406268/Liminal-Werewolves-of-Britain-PDF?affiliate_id=6138" target="_blank"><strong>Werewolves of Britain</strong></a>, and the <a href="https://www.drivethrurpg.com/product/425948/Liminal-Casebook-PDF?affiliate_id=6138" target="_blank"><strong>Casebook</strong></a> mentioned above. There are also several individual short adventures available in PDF. <strong>Faeries and Folklore</strong> is the next book coming – it's written and edited, so it's currently in art and layout.</p><p></p><p><strong>Charlie: Many readers of EN World are D&D and Pathfinder players. In your opinion, what might make them decide to give Liminal a try?</strong></p><p><strong>Paul:</strong> As you said, <strong>Liminal</strong> is an easy to understand system, so I hope a different system won't put them off. I know a few people for whom <strong>Liminal </strong>is the first RPG they've run, so there's evidence it's accessible. So anyone who might be interested in a fantasy game set in the modern world, with a dose of British flavour (note the spelling!), might want to take a look. There's a free <a href="https://www.drivethrurpg.com/product/258103/Liminal-Quickstart" target="_blank"><strong>Liminal Quickstart</strong></a> available.</p><p></p><p><strong>Charlie: Where can fans go to find your work?</strong></p><p><strong>Paul: </strong>The Liminal website is currently being worked on, but my gaming website is <a href="https://rpgimaginarium.com/" target="_blank">The Imaginarium of Doctor Mitch</a> Readers might want to take a look at my newest RPG, Out of the Ashes; both <a href="https://www.drivethrurpg.com/product/267203/Liminal?affiliate_id=6138" target="_blank"><strong>Liminal</strong></a> and <strong>Out of the Ashes</strong> are available via Modiphius at <a href="https://www.modiphius.net/collections/liminal" target="_blank"><strong>Liminal</strong> (modiphius.net)</a> and <a href="https://www.modiphius.net/collections/out-of-the-ashes" target="_blank"><strong>Out of the Ashes</strong> (modiphius.net)</a></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9051402, member: 17927"] [URL='https://www.drivethrurpg.com/product/267203/Liminal?affiliate_id=6138'][B]Liminal[/B][/URL] is an urban fantasy RPG set in London with PCs of supernatural backgrounds like werewolves and wizards vying with various powerful factions. I have a group of mixed skill: all the way from a brand new player to old hands with decades of play under their belts. I went looking for a system with very specific requirements: PC goal driven, easy to understand mechanics with decent dangerous combat, a variety of ready to go NPCs and monsters, adventure support, an interesting premise, and some character building options without going overboard. I found [B]Liminal [/B]and after reading it I asked the author, Paul Mitchener, if he’d talk about his RPG with me. It ticks all the boxes for me. [CENTER][ATTACH type="full"]288447[/ATTACH][/CENTER] [B]Charles Dunwoody (Charlie): Thanks for talking with me, Paul. Liminal uses an easy to understand roll 2d6 plus skill to beat a target number (usually 8 or higher). Beyond that basic building block, if you had one paragraph to describe your RPG for RPG gamers mostly unfamiliar with the game, how would you describe Liminal? Paul Mitchener (Paul):[/B] It's a fantasy game set in the modern UK, where there's a “Hidden World” of magicians, werewolves, vampires, and fae. The player characters form a crew of Liminals, neither fully part of the Hidden World or of ordinary society, being caught between as it were. They solve cases, often ones where supernatural events or beings threaten ordinary people, and the mundane authorities can't help. [B]Charlie: What types of characters can players look forward to playing in Liminal? I have players who like both wolves and bats, so related character options are always appreciated. Paul:[/B] Shapechanging magicians and werewolves are both big parts of the setting, and good player character types! Other possible supernatural characters include changelings, descended from both humans and faeries, dhampirs, almost vampires who still retain humanity, and magicians, both academical wizards from the Council of Merlin and hedge magicians the snooty academics reject. More mundane characters are also a part of the game, including detectives from P Division who investigate “Fortean crimes”, mortal agents of the fae courts who can negotiate the mortal world for their faerie sponsors, and wardens who are trained bodyguards to magicians. These more ordinary characters may know a supernatural trick or two, or have purely “ordinary” abilities but know about the Hidden World. [B]Charlie: What kind of adventures will PCs go on in Liminal and what foes will they face? Paul:[/B] Some of the cases have involved looking for a teenager missing in a faerie realm who made an inadvertent pact with its prince, investigating a ghostly house which appears only on certain nights of the year, stopping vampires from performing a powerful magical ritual, and dealing with a wild werewolf pack, persuading them in some way to stop hunting people. There's a range of adventures, and foes including vampires, evil magicians, dragon spirits, and faerie giants. [B]Charlie: What tools will GMs get to help in creating adventures and building worlds? Will most games likely take place in London? Paul:[/B] The core book contains plenty of advice on world building and adventure creation, including what amounts to a template for making scenarios for Liminal – which like any other template can be modified or largely ignored, but provides a handy starting point. There are also a number of adventures released, both individually and collected into a book, the [URL='https://www.drivethrurpg.com/product/425948/Liminal-Casebook-PDF?affiliate_id=6138'][B]Casebook[/B][/URL]. There's no assumption in terms of things being set in London, though obviously that's a very suitable place for British urban fantasy. Things I've run have been set in the Yorkshire countryside, Glastonbury, and at Hadrian's Wall. The core book has adventures in York and in Brighton, and a whole chapter of places in the UK. There are also notes on running [B]Liminal[/B] outside and further afield – there are [B]Liminal[/B] descriptions of Berlin and Fayetteville. A friend of mine has run adventures set in New Orleans. Basically, what is needed in an adventure location are some historical features or features of the landscape, and some local folktales or urban legends. And [I]everywhere [/I]has that. [B]Charlie: What other support is there beyond the core book, in print or upcoming? Paul:[/B] Supplementary books in print at present are [URL='https://www.drivethrurpg.com/product/313241/Liminal-Pax-Londinium?affiliate_id=6138'][B]Pax Londinium[/B][/URL], the London sourcebook, [URL='https://www.drivethrurpg.com/product/406268/Liminal-Werewolves-of-Britain-PDF?affiliate_id=6138'][B]Werewolves of Britain[/B][/URL], and the [URL='https://www.drivethrurpg.com/product/425948/Liminal-Casebook-PDF?affiliate_id=6138'][B]Casebook[/B][/URL] mentioned above. There are also several individual short adventures available in PDF. [B]Faeries and Folklore[/B] is the next book coming – it's written and edited, so it's currently in art and layout. [B]Charlie: Many readers of EN World are D&D and Pathfinder players. In your opinion, what might make them decide to give Liminal a try? Paul:[/B] As you said, [B]Liminal[/B] is an easy to understand system, so I hope a different system won't put them off. I know a few people for whom [B]Liminal [/B]is the first RPG they've run, so there's evidence it's accessible. So anyone who might be interested in a fantasy game set in the modern world, with a dose of British flavour (note the spelling!), might want to take a look. There's a free [URL='https://www.drivethrurpg.com/product/258103/Liminal-Quickstart'][B]Liminal Quickstart[/B][/URL] available. [B]Charlie: Where can fans go to find your work? Paul: [/B]The Liminal website is currently being worked on, but my gaming website is [URL="https://rpgimaginarium.com/"]The Imaginarium of Doctor Mitch[/URL] Readers might want to take a look at my newest RPG, Out of the Ashes; both [URL='https://www.drivethrurpg.com/product/267203/Liminal?affiliate_id=6138'][B]Liminal[/B][/URL][B] [/B]and [B]Out of the Ashes[/B] are available via Modiphius at [URL='https://www.modiphius.net/collections/liminal'][B]Liminal[/B] (modiphius.net)[/URL] and [URL='https://www.modiphius.net/collections/out-of-the-ashes'][B]Out of the Ashes[/B] (modiphius.net)[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Liminal: An Interview with Paul Mitchener
Top