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General Tabletop Discussion
*Pathfinder & Starfinder
Limit on Non-Lethal damage
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<blockquote data-quote="The Souljourner" data-source="post: 3481740" data-attributes="member: 1622"><p>Plane Sailing - that's not in the rules, but it's a common house rule. It's fine for a gritty game, but I think for most D&D games, I don't want the 10th level barbarian, who is being a good doobie and doing non-lethal to the misguided 1st level peasants attacking him, to accidentally kill one because he punches it too hard. </p><p></p><p>Now, I would agree that on occasion, if the PCs are being vicious about how much non-lethal they're dealing, the DM might want to have one of their victims die of internal bleeding.... but that should be the exception, not the rule.</p><p></p><p>The thing is, in D&D it often happens that people will be just barely knocked out (within a few hitpoints of 0)... which often means they'll wake up in an hour since you heal your level in non-lethal damage every hour. So if you want to make sure someone is out for a couple hours, you should probably give him at least one more kick after he's unconscious.... which although in the real world would be pretty mean, in D&D is just good tactics.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3481740, member: 1622"] Plane Sailing - that's not in the rules, but it's a common house rule. It's fine for a gritty game, but I think for most D&D games, I don't want the 10th level barbarian, who is being a good doobie and doing non-lethal to the misguided 1st level peasants attacking him, to accidentally kill one because he punches it too hard. Now, I would agree that on occasion, if the PCs are being vicious about how much non-lethal they're dealing, the DM might want to have one of their victims die of internal bleeding.... but that should be the exception, not the rule. The thing is, in D&D it often happens that people will be just barely knocked out (within a few hitpoints of 0)... which often means they'll wake up in an hour since you heal your level in non-lethal damage every hour. So if you want to make sure someone is out for a couple hours, you should probably give him at least one more kick after he's unconscious.... which although in the real world would be pretty mean, in D&D is just good tactics. -Nate [/QUOTE]
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Limit on Non-Lethal damage
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