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General Tabletop Discussion
*Dungeons & Dragons
Limitations on Plane Shift?
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<blockquote data-quote="iserith" data-source="post: 7847872" data-attributes="member: 97077"><p>That's a tough one. It would be fair in my view if you had previously established the temple as being a place plane shift could not reach (because of the "deliberately forgotten" bit). Then if the player wanted to cast the spell you could point to that lore as a reason to say it would not work. Failing that, the wording of the spell would seem to indicate that as long as they know the name of the place (which they do) then plane shift is going to work.</p><p></p><p>One of the features of high-level play is easy transportation, so when designing adventures for characters of those levels, it's something I try to keep in mind. Generally I try to build it into the adventure such that the PCs can see good use out of the spells and only sometimes limit their use to make a challenge more difficult or interesting.</p><p></p><p>Here, you likely did the right thing - admit the oversight and explain why the player should voluntarily opt not to use the spell for the good of the play experience.</p></blockquote><p></p>
[QUOTE="iserith, post: 7847872, member: 97077"] That's a tough one. It would be fair in my view if you had previously established the temple as being a place plane shift could not reach (because of the "deliberately forgotten" bit). Then if the player wanted to cast the spell you could point to that lore as a reason to say it would not work. Failing that, the wording of the spell would seem to indicate that as long as they know the name of the place (which they do) then plane shift is going to work. One of the features of high-level play is easy transportation, so when designing adventures for characters of those levels, it's something I try to keep in mind. Generally I try to build it into the adventure such that the PCs can see good use out of the spells and only sometimes limit their use to make a challenge more difficult or interesting. Here, you likely did the right thing - admit the oversight and explain why the player should voluntarily opt not to use the spell for the good of the play experience. [/QUOTE]
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Limitations on Plane Shift?
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