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Limitations on Plane Shift?
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<blockquote data-quote="Celebrim" data-source="post: 7848083" data-attributes="member: 4937"><p>It removes some possibilities for adventure. It's the equivalent of fast travel in a video game. It's sounds convenient and there comes a point where the hand wave makes sense, but usually it destroys more than it adds.</p><p></p><p>The great thing about the random targeting destination is that a clever GM could always use it to the advantage of the game. You don't think this is a good time for extra-planar wilderness exploration? Then have the PC's land near enough to the destination that they can see it, and handwave away any of the unneeded travel. </p><p></p><p>But if on the other hand it served the adventure for the destination to involve a heroic journey, then you straight up had justification for it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7848083, member: 4937"] It removes some possibilities for adventure. It's the equivalent of fast travel in a video game. It's sounds convenient and there comes a point where the hand wave makes sense, but usually it destroys more than it adds. The great thing about the random targeting destination is that a clever GM could always use it to the advantage of the game. You don't think this is a good time for extra-planar wilderness exploration? Then have the PC's land near enough to the destination that they can see it, and handwave away any of the unneeded travel. But if on the other hand it served the adventure for the destination to involve a heroic journey, then you straight up had justification for it. [/QUOTE]
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Limitations on Plane Shift?
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