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General Tabletop Discussion
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Limitations on Plane Shift?
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<blockquote data-quote="5ekyu" data-source="post: 7849006" data-attributes="member: 6919838"><p>To me, it fits in line with the core of 5e, rulings not rules.</p><p>Let it be as accurate as the GM rules or inaccurate as they rule to fit whatever setting, plot and other needs come to meaning in their campaign .</p><p></p><p>Beats the heck out of trying to define it with chart or table to cover all festures.</p><p></p><p>My view on plane shift is that 7th level is the preset campaign stage where you have rules basically saying "getting close" is ok and movement is a different type of challenge now. Just like how at various stages threats of certain types become obsolete or transfotm.</p><p></p><p>As for the woes of novice GMs, I doubt 7th level planeshift got into that discussion.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7849006, member: 6919838"] To me, it fits in line with the core of 5e, rulings not rules. Let it be as accurate as the GM rules or inaccurate as they rule to fit whatever setting, plot and other needs come to meaning in their campaign . Beats the heck out of trying to define it with chart or table to cover all festures. My view on plane shift is that 7th level is the preset campaign stage where you have rules basically saying "getting close" is ok and movement is a different type of challenge now. Just like how at various stages threats of certain types become obsolete or transfotm. As for the woes of novice GMs, I doubt 7th level planeshift got into that discussion. [/QUOTE]
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Limitations on Plane Shift?
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