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<blockquote data-quote="kamosa" data-source="post: 1423223" data-attributes="member: 1037"><p>To be honest your asking the wrong people. It's likely that none of us will play in your game and none of us will ever have to suffer through the consequences of the decisions you make. So, I would feel wrong cheering on your quest for restrictions, or for that matter condeming it.</p><p></p><p>What I would say is that you should discuss this with your players and find out what they are looking for in the game. Most times I've had good luck by just saying that I would like certain things in the game. I tell them that I won't be running stories where evil characters will have much fun, and I give them a short list of the races that are common to the region and a short list of the races that are not welcome in towns. </p><p></p><p>I push back when it has good reason, but I also allow a concept when the player really gets enthused. If a player comes up with a really cool concept and it doesn't sound like it will harm the party, I have a hard time crushing that just because it is outside my preconcieved restrictions.</p><p></p><p>When a player comes to me with a wierd idea, I try to work with that character to craft that concept into something that works in my world. I never come to the first game with such a strong concept that I can't tweak it to take into account some of the players wishes and their creativity. I'm not at the mercy of anything they come up with, but at the same time, they know they are helping to shape the world and group.</p><p></p><p>Character creation is the first real intro to your style as GM. Lots of restrictions let the players know that you will harshly deal with anything they come up with that doesn't meet your preconcieved definitions of how the game will be played. Being too lax has exactly the opposite meaning. They believe they can get away with anything. My advice would be to find the middle way and above all have fun.</p><p></p><p>I don't see anything in your restrictions that I as a player would object to. I might also just say "I really want a cohesive group, so try to come up with concepts that work together." That works most of the time.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1423223, member: 1037"] To be honest your asking the wrong people. It's likely that none of us will play in your game and none of us will ever have to suffer through the consequences of the decisions you make. So, I would feel wrong cheering on your quest for restrictions, or for that matter condeming it. What I would say is that you should discuss this with your players and find out what they are looking for in the game. Most times I've had good luck by just saying that I would like certain things in the game. I tell them that I won't be running stories where evil characters will have much fun, and I give them a short list of the races that are common to the region and a short list of the races that are not welcome in towns. I push back when it has good reason, but I also allow a concept when the player really gets enthused. If a player comes up with a really cool concept and it doesn't sound like it will harm the party, I have a hard time crushing that just because it is outside my preconcieved restrictions. When a player comes to me with a wierd idea, I try to work with that character to craft that concept into something that works in my world. I never come to the first game with such a strong concept that I can't tweak it to take into account some of the players wishes and their creativity. I'm not at the mercy of anything they come up with, but at the same time, they know they are helping to shape the world and group. Character creation is the first real intro to your style as GM. Lots of restrictions let the players know that you will harshly deal with anything they come up with that doesn't meet your preconcieved definitions of how the game will be played. Being too lax has exactly the opposite meaning. They believe they can get away with anything. My advice would be to find the middle way and above all have fun. I don't see anything in your restrictions that I as a player would object to. I might also just say "I really want a cohesive group, so try to come up with concepts that work together." That works most of the time. [/QUOTE]
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